Puffle Wild Critical Review!
Happy Holidays Penguins!
Although the Merry Walrus party is approaching its’ end, I thought I would postpone that review until the final day or so – just in case CP has something up their sleeve (though I highly doubt it). Regardless, this post will focus on the Puffle Wild app that was recently released.
Gameplay & Originality
We all know what type of game Puffle Wild is. Best described as yet another Candy Crush clone, Puffle Wild aims to take on the massive franchise by combining the gameplay with Club Penguin elements. For those of you who are a fan of these type of games, Puffle Wild should bring a lot of entertainment and will undoubtedly have you buying the in-app-purchases if you’re penguin is not already a Member.
In terms of originality, these type of games have been around for decades. I even remember playing them in the late 90s! The massive success of Candy Crush is undeniably what made CP make this app. These type of games are addicting – very addicting – which is always a good basis for a successful mobile application (think of the infamous Flappy Bird). Where the originality does shine within this app is the incorporation of Puffles and O’ Berries. Different Puffles possess different abilities known as Puffle Powers that will assist you throughout the game. Players can also unlock new Puffle creatures – and wow there’s a lot of em’ (13 to be precise). But more on this later.
The gameplay is fairly solid. Different levels require different methods to complete. Some require a particular score, whilst others require melting the snow. Regardless, the typical 3-in-a-row strategy is always present – which can sometimes cause repetition, especially as the levels progress.
In-App Purchases & Membership
Freemium. We’ve heard that name before. Freemium is the concept in which the application is free to download, but contains in-app purchases for exclusive levels or content – thus the game isn’t technically free. If there ever was a better app to define this concept, it would be Puffle Wild. Of course, you can choose not to buy the exclusive content, but in this scenario it’s recommended to obtain the full experience.
If you’re a Member, this isn’t a problem as you can play every level and unlock all the Puffles at no extra cost. Things become a little darker for non-members however, as each bonus level (that contains an unlockable Puffle) requires an individual purchase. This sounds fine, until you realise that every bonus level requires a purchase of over £1. Due to their being 13 bonus levels (and 1 Puffle per bonus level), the resulting cost would be quite expensive. Therefore it is recommended that you instead buy a 1 month membership at least.
If you are a member, you can play every level (including bonus levels) without restriction. Unlocking each Puffle and Puffle platform (to use the Puffle Powers in-game) as well as the ability to transfer all your new Puffles to the main game. Exciting!
With most addictive games, they provide a challenge. Candy Crush became increasingly difficult as the levels progressed, whilst Flappy Bird was an incredible challenge for pretty much everyone involved. To begin with, Puffle Wild is pretty easy as it introduces you to the game. As it progresses, you unlock Puffles and Puffle Powers to assist you through the harder levels. Personally, I found the levels in which asked you to remove all the piles of snow to complete were amongst the most difficult.
The real challenge here however, begins if you’re a non-member. Members can use the unlockable Puffles and their powers to breeze through most of the levels. Not only this, but Members also have access to more platforms, which means more Puffles. Non-Members however, have access to only the Blue and Red Puffles which, unfortunately, have a very poor ability that barely assists players at all. To make things worse, free users can only use one Puffle per level (due to the platform restriction). This provides the game with a whopping challenge – particularly if you wish to achieve 3 stars on each level. This had me personally rage-quitting several times and eventually, giving up completely.
CP’s once favoured pets are the focus behind this app – obviously. As if it wasn’t enough that Puffles are taken advantage of nowadays due to the plethora of them being released, the team decided it would be a great idea to release 13 more in said application. Whilst we knew this was coming, it doesn’t make the situation any less ridiculous. Puffles are released far too often nowadays, and often in several colours per creature. No longer do we get original coloured Puffles with unique personalities – but instead different species that seem to lack personalities. Sure, the Ghost Puffle was actually quite a cool idea, but the sheer volume of them being released this year really voids their value.
Each Puffle specie has its’ own Power in the app, which is a nice addition. But the fact that this is the second app to be focused around these furball creatures (the first being Puffle Launch) really has players questioning whether CP can come up with anything even remotely original. Sure, Sled Racer was decent app in itself but the idea behind the game is anything but original. Plus, when was the last time any of CP’s other apps (bar the main one) was updated with new and exciting content? Sled Racer in particular could’ve had a Merry Walrus theme incorporated, dodging obstacles such as Christmas Trees and giant candy canes – but no, where’s the financial benefit of that?
One of the most worrying parts comes with what PH says when the game is fully completed. She states that there will be more levels on the way in future updates, which can only mean one thing. More Puffles! Yay, just what everybody in the community wants! They will undoubtedly introduce the same tiresome gameplay with a few new dodgy-looking Puffles to unlock for real-money unless you’re a Member. Can’t wait!
As with any app, improvements are required. The first is less of an improvement and more of a request, and that would be for the app to be released on Android too. The main CP app took over a year to arrive on Android, so hopefully (if you’re a fan of Puffle Wild) it will be released sooner. Most developers tend to release apps on iOS first as the users are more likely to purchase either the app or the features available through in-app purchases. Android makes up for this by its’ larger userbase which was proven to be correct after the main CP app was downloaded by more Android users in the first few days than iOS in a year.
Another improvement would definitely be more varied levels with new ways to complete them, to avoid repetition which plagues almost every one of these match 3 games. New Puffles are unavoidable at this stage, so I’d like to see more original versions (or at least anything that isn’t as odd as the Unicorn Puffle). Although this is pretty much impossible nowadays, more Puffles for everyone would definitely be a welcome addition. Even many Members support this idea, as the current ratio is slightly over-the-top. However, if CP really despises that idea, better Powers for the Blue and Red Puffles would also be a nice addition.
Do I recommend it?
Obviously, everybody has their own opinion. If you’re a fan of match 3 games then you’re surely in for a Puffle-sized treat. For those who aren’t however, like myself, may want to give this one a miss. Unless of course you’re a huge Puffle fan and want to unlock 13 more of them. Also, if you’re a non-member with no intentions of purchasing a membership or the overpriced bonus levels, and have no interest in these type of games, I suggest you never approach the ‘Get’ button on the App Store. Ever. Just waddle away as fast as you can.
Ultimately, I find this app to be a rather cheap way of releasing Puffles in volume, with the overall aim of the app being financial based (as with many apps). Sure, it has some entertainment value but I cannot imagine anyone wanting to play this app to reduce boredom as opposed to simply unlocking more Puffles. For those of you without Memberships, you may enjoy the pure challenge of completing even some simpler levels with the underpowered Red and Blue Puffles.
So overall Puffle Wild is a mildly entertaining app for those who are a fan of the genre, but likely to be more of a chore for the rest of us. Sure, it’s programming and graphics are decent, but there’s a lack of variety and features for those free users. It’s currently a moderately successful app in its’ own respect, but expect the hype to decrease quickly. I also find it slightly annoying that this could’ve easily been a game on the island itself, but CP insisted that their financially-inspired move to mobile was more important.
Anyways, this will mark my last post before Christmas and thus Merry Christmas and Happy Holidays to all my readers. It’s certainly been an eventful year on the island and here’s to next year which will hopefully be better than 2014. Regardless, expect a Merry Walrus critical review followed by the 2014 critical review within the next couple of weeks!
Random CP Fact #34: Club Penguin once held a Surprise Party in November 2007. The idea behind it was to give players 3 options to choose from. Each option was the return of a retired party – a Sports Party, a Pirate Party or a Western Party. The Western Party received the most votes. This was the only party to be decided via a poll thus far.
Until next time, Happy Holidays!
Posted on December 24, 2014, in Uncategorized and tagged android, christmas 2014, Club Penguin, club penguin 2007, club penguin 2014, club penguin 2015, club penguin android, club penguin app, club penguin apps, club penguin puffle, club penguin surprise party, ios, ipad, iphone, ipod, Jimbobson, merry walrus, merry walrus 2014, puffle wild, western party. Bookmark the permalink. Leave a comment.