Monthly Archives: April 2017

Club Penguin Island Version 1.2 Critical Review!

Greetings Penguins!

After quite the hiatus, I’ve decided to return to annoying the fanboys and being an overwhelmingly cynical Penguin. This time however, Club Penguin Island is the game facing the criticism!

So, after CP’s inevitable closure on March 29th, the game was reborn as a mobile-only app named Club Penguin Island. I’m sure most if not all reading this have played it as, you know, this is a CP-based blog. And I have posted about it numerous times before..

Anyway! The most recent version of said app released today – version 1.2. Promising bug fixes and performance improvements; but that’s not all! Also incorporated into this update was a few notable features in which makes the game more playable (and some unfortunate bugs which make the game UNplayable!). This ‘review’ of sorts will look at some of the updates we’ve seen today, including the unfortunate ‘bugs’ in which joined the slowly-growing island.

Quests!

Of course, new quests were added for Aunt Arctic. Whilst I can’t play all of them yet (too low level!), they re-introduce some very familiar characters such as Jet Pack Guy (more like Jet Pack Gains), Gary, Dot, Rookie and even Herbert & Klutzy. Players will notice that all the aforementioned characters have a new character design and some..and more ‘interesting’ than others. Whilst many of the younger players may find them appealing, I personally find the overly-anthropomorphic creatures somewhat disturbing.

Regardless, more quests are good! They replace the mini-games as the go-to form of entertainment and some are even a little reminiscent of the old PSA/EPF missions.

User Interface & New Features

The game introduces several improvements to the overall gameplay. Notable mentions include a well-overdue map has been added, allowing players to teleport to whichever room they wish as opposed to having to waddle to it themselves. Perfect for missions and those all-important Megg meet-ups!

There’s also a new clothing catalogue in which contains items designed by players of CPI. To make this better, a portion of the coins spent on said item will be sent straight to the original designer! This is a fantastic little edition in which makes the game more community-based. Certainly a welcome edition.

Another absolutely fantastic addition is the ability to tell whether something you say passes the filter. Yep, remember when I suggested this? CP finally introduced it! If a message doesn’t pass, a simplistic ‘____’ appears in your chat bubble, where the original message would’ve been. This is arguably the biggest chat update to the CP franchise of all time. Absolute game changer – literally!

A Bug’s Life

As with most software updates, this game saw the introduction of a few bugs and glitches. Most noticeably was a horrible frame-rate lag bug in which occurred after a short time if a player stays in a populated room. This became especially evident during Megg’s April 12th meetup – though this was approximately an hour after the update dropped so they can be forgiven just this once. Still an odd bug when considering this version was supposed to include ‘performance improvements’.

Another odd bug is that of texture errors. In numerous cases, an item in the clothing customiser will appear incorrectly textured – or completely black. This has happened several times to me and my long-time friend Jartarf. Hopefully an immediate update rolls out to fix the updates caused by this update. Ah, the joys of software!

Conclusion – Positives 

  • New quests with recurring characters
  • Integration of a much-needed Map
  • Construction of Mt. Blizzard, fore-sighting a new location
  • Amazing new icon when messages don’t pass the filter
  • New clothing catalogue with community-designed items
  • New Disney Tangled-themed items?
  • New Tubes!
  • CPI Phone, a new UI in which keeps track of Daily Challenges, Settings, Island News and even Penguin-Standard-Time, though it can be a little slow to load at times

Conclusion – Negatives

  • Annoying frame-rate bug which, at times, makes the game unplayable
  • Texture bugs
  • Overly-anthropomorphic characters such as Rookie and Jet Pack Guy (of whom now is a lifeguard?) leaving a sour taste amongst the older players of community
  • Non-Members still don’t have access to barely anything (including the Beta Hat & Alumni Jacket)
  • Levelling-up can be a farce, there’s still no solution to this
  • Still no Puffles or Igloos!

Final Thoughts

Overall, this update was a relatively solid one in which fixed many core elements of the games. However, the game still ultimately suffers from the same issues it has since launch. Pretty much everything is exclusive to Members, meaning that if users aren’t willing to pay for Membership then they are left without clothing items, quests or even the ability to consume food or drink. Balancing the game for Non-Members is something in which is urgently needed – and that’s coming from a (current) Member.

And so concludes my first post in quite a while. I have to admit, for all of CPI’s shortcomings, the game has helped me enjoy Club Penguin again. The franchise was in desperate need of a reboot and I believe CPI is a good attempt at doing so. However, the game is still lacking in several key areas – at least for now!

Oh and the Earth Day celebrations begin tomorrow which promise the first ever item available to Non-Members as well as Members. Expect a review of that too..

Until next time, Waddle on!

-Jimbobson

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