This is the third post from me within a week – such a rarity nowadays! As the title is so self-explanatory I’m sure you can guess what this post will be about. If not, it’s a top 5 list of features and various other things I’d like to see from CP in 2016. Let’s begin!
1) Project Super Secret
This needs no introduction. We’ve been promised Project Super Secret for a long time now and, despite not having an official release date, we have been told this will be released this year. Whilst we’re still not fully sure what it entails, it will be the biggest update to the game in CP’s history and will hopefully give us veteran players something to keep us playing for many more years.
Simply put, CP is extremely out of date. Being the same old browser-based Flash game since 2005; we’ve had parties, Puffles and items galore. Unfortunately, the quality of such has declined dramatically within recent years. PSS should revitalise the game and bring it up to speed with modern technology. Personally, I can’t wait!
2) Improved Parties
Currently it feels like we’ve experienced each party several times before. Whilst some – albeit a small selection that aren’t takeovers – are new, they simply don’t possess the same quality of entertainment in which those from 2005-2010 did. I’d personally like to see more of the EPF and Herbert; something like Operation: Blackout or something on an equally-grand scale.
Also, anyone remember the classic Music Jam and Summer Kickoff Parties? These classic parties offered little in the ways of challenging tasks or a heavy narrative influence, though were enjoyed purely for their roleplaying opportunities and outstanding attention to detail in terms of decoration. More of this, please!
3) Improved Chat Filter
Ever since CP switched from a black list to a white list approach, the filter has become far too strict for the average user. The once occasional “Did that show?” has now become so frequent that many user’s have flocked to the likes of social media instead.
Whilst the occasional sentence does manage to bypass the filter, the damage done to roleplaying and social interactivity is one that – in my opinion – is a major factor as to why so many of the game’s fanbase has decided to leave. A game in which was created to provide children with a safe environment to interact with others around the world has now failed in letting them interact sufficiently – 10 years after its’ release.
2008 was a huge year for CP as it saw the introduction of merchandise. Whilst plush Puffles, keychains and T-shirts were available from 2006, 2008’s merchandising efforts were helped tremendously by Disney. Playsets, plush penguins and Puffles, mix and match figures, Card Jitsu cards and many more; 2008 was arguably CP’s biggest year online.
Since then, we’ve seen various Nintendo DS games, apps and even an official Club Penguin magazine (which has now been discontinued). Nowadays, if fans of the game wish to purchase their own CP-merch they must resort to third-party websites such as eBay or Amazon. Whilst the merchandise was likely stopped due to declining sales, I feel it seriously harms a game of this size. Minecraft has a plethora of toys available, as does Bin Weevils and various other online games..
Not that I expect 2016 to be any different but I’d love to see at least some physical CP memorabilia in the offline world. Maybe the release of Project Super Secret will boost interest within the game once more?
5) No more excuses!
This is a controversial one that I imagine very few will understand what I mean (at least instantly anyway). For several years, we’ve been told that parties have gotten smaller due to the team being busy creating other things – aka Project Super Secret. It makes little sense for a game owned by a giant corporation such as Disney creating content in which is lacking when compared to the game in 2006 – just a year after its’ release.
Whilst it’s true virtual worlds aren’t nearly as popular as they once were, we can’t expect such a dramatic decline in quality from a game in which dominated the Internet throughout 2006-2008. Project Super Secret’s release is sometime this year – after that I expect the quality of content to raise dramatically. If not, how else can they expect to maintain their fanbase?
Regardless, here’s to the rest of 2016 and whatever it brings. One thing is for certain, it’s bound to be the biggest year since 2008.
Random CP Fact #55: Club Penguin’s laughing emote once looked quite different than what we see today. It was changed way back in 2007 due to the blatant similarities between that and Yahoo! Messenger’s logo.
Until next time, Waddle on!
October on Club Penguin means two things – the Anniversary Party & the Halloween Party. Two of my favourite parties of the year which act as juxtapositions towards each other. One is a cheery event to celebrate the life of a game, whereas the latter is a spook fest full of all-things dead..and scary! With the Anniversary leading perfectly into this Halloween party – I had high expectations. So, let’s see how it turned out!
During the second week of the Anniversary party, the MascBots began to act very…strange. This served as the basis for the Halloween Party. Whilst years past saw us encounter ghosts and werewolves, this year’s version had players face the malfunctioned MascBots. However, it turns out the reasoning for said malfunction wasn’t the island’s favourite inventor Gary, but rather the evil polar bear we’ve all come to secretly love.
This year, CP decided to combine a scavenger hunt of years past with puzzles to really challenge the player. Well, I say challenge, the scavenger hunts were incredibly easy. The way the MascBots were stopped were due to fear – something apparently even robots can feel. Each mascot revealed their greatest fear and players had to find said object to scare the MascBots into pausing for a while – just enough time to deactivate them.
The scavenger hunts were easy. So easy that the original mascots themselves would actually either give you incredibly blatant hints or actually tell you where the item should be. For example, Gary’s fear – Decaf Coffee, was obviously found in the Coffee Shop. The deactivation of the MascBots is completed by connecting green wires to yellow wires. It’s a puzzle that involves rotating blocks, thus connecting them to each other. Overall, it’s a relatively simply puzzle; though deactivating the HerBot was the most challenging as you would expect.
The usual ‘come back every day to unlock and complete this quest’ returned once more. That’s unless you were playing the app! Those with access to the app could complete the entire party’s tasks in one day. Hurray!
The items for this years Halloween was a mixed bag. Members received all the ‘heads’ from the malfunctioned MascBots which was admittedly a good choice from CP and currently the closest we have to actual mascot items (bar the Herbert Disguise costume). Non-members however, got something a little less remarkable. Each scavenger hunt item was also the reward for deactivating each MascBot. For example, the Decaf coffee spoke earlier was also the hand item reward for deactivating the Gary MascBot. Very original.
Some of these items were also an odd choice. Dot’s fear – an ugly sweater was actually a hand item. I guess it makes sense that a sweater that ugly shouldn’t be a body item (and thus a wearable sweater – imagine how many players would get offended if they actually liked it!), but it’s still a pretty odd choice. Other than the Robot Antenna, every other item for Non-Members was a hand item. Very little variety here..
..Oh, and Members could adopt the Ghost Puffles once again. These are some of my favourite Puffles, so I wish they were for everyone this year. Ah well.
Gary of course! Whilst the other mascots had a pop-up in which they interacted with the player, they didn’t actually waddle around the island. A seemingly poor choice perhaps, but they were all present (bar Herbert & the Penguin Band) during the 10th Anniversary Party so I suppose this can be forgiven.
Halloween on CP has always been famous for its’ decorations. Ever since 2006 changed everything by introducing a dark sky, it’s remained an iconic feature since. Whilst some years have had eclipses whilst others have had storms, this year’s seemed to combine them both. A great example of Pathetic Fallacy here, kids! (Google it!).
Whilst newly decorated rooms were few and far between, the mix of old and new was almost seamless. Herbert’s Lair was a very nice new room and served its’ purpose very well. Even old favourites returned such as the Slime Pool (in the underground pool). Overall, this was a very strong attempt by CP at providing us with an almost-island-wide-decorated party. As we have come to expect from this annual event.
Okay I’ll admit it. I enjoyed this party. It brought a solid storyline and some much needed love for Herbert and Klutzy. Whilst I loved the twist of last year’s Halloween party, I felt that Skip the Bellhop/Ghost lacked a proper motif for his actions. This year however, this wasn’t the case as we’ve all come to expect such actions from the evil polar bear and his crab sidekick. The great visuals, satisfactory items (for Members at least) and a very solid storyline (combined with a prologue and foreshadowing from a previous party all results in a Halloween to remember.
So now we’re in November and look forward to the next event. November was once known as the month of Ninjas, but they’ve recently made way for various EPF missions instead. This year will be no exception, as Operation Crustacean will hit the island. Little is known about the event currently, but we do know it will involve UFOs..
Random CP Fact #51: Many penguins are currently obtaining the Tinfoil Hat – a mysterious item that’s not available in any catalogue. How, you may ask? They’ve been abducted by aliens! At the times listed below, a random penguin from the respective room will be abducted. They will then be transported to a UFO ship for a few seconds before being returned to the room they were previously in. Once abducted, you will receive the Tinfoil Hat.
Note: The hour is irrelevant. The only thing that counts is the minutes past the hour.
Ski Hill: –:37
Ski Village: –:42
Snow Forts: –:02
Mine Shack: –:17
Skate Park: –:22
Until next time, Waddle on!
Today marks the end of the much anticipated 10th Anniversary party. A huge milestone in CP’s history deserves a huge party – a big statement when considering the Anniversary parties of previous years have fallen in the Halloween parties’ shadows. So, how did CP celebrate turning a decade old? Let’s begin this review!
Most Anniversary parties simply have one or two decorated rooms (the Coffee Shop and Book Room / CP Times office). The only exception to this was the 3rd Anniversary, which also saw the Town decorated. Since then, the birthday events have grown smaller and smaller each year which is ironic considering its’ aim was to celebrate the game growing older and thus bigger, though this wasn’t exactly the case as we all know. This anniversary was the first to actually sport an actual plot – other than to simply celebrate the game’s birthday. Gary created MascBots – robot versions of CP’s beloved mascots. However, the second week of the island-wide event saw the MascBots go haywire. What did we honestly expect from a Gary invention that was only version 2999?!
Like with all Anniversaries prior, we didn’t actually have to do much other than to collect a party hat and pretend to eat cake. However, there was a new Item Calendar which saw the return of 21 items from previous parties, and even a few extra bonus items for completing a few tasks that had returned too. The prime example here being that of Santa’s Sled (accessible from the Book Room during several Christmas parties).
Coming back every day to collect a new – or rather old – item may seem a tedious process but this time I found that it built up excitement rather than boredom. We could see every item on the calendar, but couldn’t collect them until they were unlocked. This meant that, upon logging in and clicking the calendar, player’s were greeted with the sight of extremely rare and sought after items – but more on those later. All in all, a fun and very simplistic party. Activities / quests were simply not necessary.
Ah, where to begin. As mentioned previously, there was a brilliant 21 item calendar full of returning items. The best part? There were two very, very rare items that haven’t returned since 2006 and 2007 respectively. These items of course are the Ice Skates and Blue Lei. No, not quite the Hawaiian (or Red) Lei, but still a very rare item. Other items of interest are the Yellow Inflatable Duck (from 2006 and 2008), the Brown Pirate Boots (2008) and Marshmallow Stick (2007). Add to this several other items from 2008 – 2014 and you have a plethora of items to collect. There was also two items that were previously Members-only items. These were the Cream Pie (Muppet’s World Tour 2014) and the Lantern (Halloween Party 2008). These means that if your penguin has always been a non-member, you received at least two free items – even if you’ve played since 2005. It also of course means that if you signed up after August 2006, you received at least one item. Awesome!
These items were not randomly selected however, they were instead chosen due to the party the rooms were decorated from. For example, the Blue Lei returned as the Beacon’s decorations were from the Summer Kick off Party 2007. Likewise with the Ice Skates returning due to the Ski Hill’s Sports Party 2006 decorations.
But, that’s not it! 21 items is a huge amount for any party – but let’s not forget the main item from this event – the party hat! The 10th Anniversary Party Hat is undoubtedly the most complex thus far, sporting a more interesting and ‘busy’ design (complete with animated sparklers!). Whilst this item was great for a Anniversary of this significance, I hope they return to the simplistic design next year.
Oh, and let’s not forget the Yellow, Pink and Blue Lightbulb head item’s that were available for everyone after delivering presents on Santa’s Sled (returning from the Holiday Party 2012). Let’s also not forget about the 8 autographed mascot backgrounds that were also available if you managed to meet said mascots (all backgrounds returned from various years). Overall, this party offered the richest selection of free items from any party – ever. Best of all, everything was available for everyone!
Not only did this party feature MascBots as tour guides for respective rooms, but the actual mascots themselves returned to celebrate the landmark event. Unfortunately, not every mascot made a appearance however. The Penguin Band saw themselves without an invite and Herbert was busy creating the Herbot. Sasquatch didn’t make an appearance either, which would’ve been nice since he seems to have been forgotten about since the Puffle Party 2015.
This is another area in which the 10th Anniversary truly shone – in a way which no other party in history has shone before. Whilst only two brand new decorated rooms sounds lacklustre at best, this party’s focus was of course about the history of the game. Most rooms on the island were decorated the exact same way they had been during a respective party. For example, the Book Room was decorated how it was during the Halloween Party 2008, complete with the Secret Chamber special party room of the same year. Pretty much every major room had been decorated, complete with either a Tour bot or a MascBot, which was contextually placed in rooms that were decorated from a party focusing a certain mascot. For example, the Rockhopper MascBot could be found at the Forest, which featured the 2010 Island Adventure Party decorations.
This ensured the party had a lot of variety and randomness – something in which in this context is completely welcome. Some examples included the Christmas Party of 2006 at the Ice Rink, the Puffle Party 2010 at the Snow Forts, the April Fools Party 2008 at the Iceberg and even Camp Penguin of 2007 at the Dock. All in all, an incredibly richly decorated party, with a unique blend of classic and modern artwork. A perfect way to celebrate 10 years!
If I WAS to be critical however, I could’ve complained at the lack of room rotation. Imagine if each room changed on the second week to that of a completely different party. Whilst that would’ve certainly been interesting, it could’ve been confusing. Especially for the Tour and MascBots. Regardless, I’m happy with what we got.
Here’s an extra section I figured I would add exclusively for this party (or indeed any other parties in which show elements of this in the future). You may wonder what I mean by ‘foreshadowing’. Well, put simply, I mean in the plot sense. For example, something happens in a party that then leads the way for the next party. For example, a blizzard occurred during the Christmas Party 2006. The snow was then stored (and kept cool thanks to Gary’s AC 3000) in the Lodge Attic, only to be used two months later for the Festival of Snow in February 2007. Another example was when a crab broke a window in the Underground Pool / Cave way back in July 2007 – leading to the Water Party.
In this case, Gary’s MascBots began to malfunction during the second week of the event. This means that the malfunctioned bots will begin to cause havoc at the Halloween Party (2015 obviously!), turning them into almost zombified versions of themselves. A really nice plot device that I found worked especially well here. Kudos CP! Let’s have more of this in the future, please..
Ultimately, this party was everything we expected / wanted and more. Celebrating CP turning a decade old by looking back at the previous ten years and providing entertainment accordingly. I thoroughly enjoyed experiencing rooms I haven’t seen in a very long time and even experiencing some for the first time (the Ice Rink in particular). Combine this with the interesting narrative focusing upon Gary’s MascBots and we had a pretty great party – my favourite since Operation Blackout.
Will the Halloween Party 2015 top this? Well, at the time of writing it’s already begun and I’ve already completed all the tasks (via the app – no waiting necessary!). All I can say at this point is..No, nO…NO…ZZT *BZORT error 420 reSTART in PROGRESS…C0NTACT ManuFACTUR3R
Random CP Fact #50: The current pin – the Anniversary Balloons – is the first pin to ever be hidden in the Town. The team had often stated they would never do this in the past due to the sheer popularity of the room.
Until next time, Waddle on!
After a very quiet month of June from everyone’s favourite winter wonderland virtual world, many including myself were excited to see what the team had been working on for July’s party. We knew it would be a takeover, focusing on the recently released Inside Out film by Disney Pixar. Add to this the inclusion of a popular CP original mascot and a fairly solid storyline and we have what looks, on paper, to be a major party of 2015. So, let’s see how it stacked up..
Poor old Rockhopper had lost his memories, meaning Gary had to once again build a machine (the Minderizer 3000) that would save the day (with our help of course!). How did he lose memories I hear you ask? By eating cursed cheese from a dodgy island, of course! Entering Rockhopper’s mind and completing tasks for each of his emotions (inspired by those from the film) in order to recover his memories is certainly hard work. Or was it? If anything, it seemed a little too easy. But more on that later.
To recover the beloved Captain’s memories, players had to first venture inside Rockhopper’s mind – which was luckily accessible from the Dock (the only decorated room on the island..). Once inside, each of the emotions would provide players with tasks to complete, all of which were remarkably similar – leaving a bad taste of repetition on the beaks of many penguins. The typical ‘go to X room and find X’ applies here. Whilst more challenging than the infamous Frozen party’s tedious snowflake collecting task, finding the different memory ‘orbs’ was easy for most. Once found, players had to then complete an ‘Ice Jam’ style game which again, provided very very little satisfaction in terms of challenging the player’s mind (ha, mind).
Overall, this party had us completing the same tasks for each of the 5 emotions (Joy, Sadness, Anger, Disgust and Fear). As you can expect, this got tiresome. Very quickly. Whilst many may have enjoyed something different from the usual ‘come back tomorrow for another item!’ task, if you will, I personally found it underwhelming. The added dialogue from each of the emotions also seemed slightly cheesy, though I understand why it was done.
Plenty of items inspired by the film. Who’d of guessed? The usual suspects appear here once again. Wigs, dresses, other outfits and a selection of hand items for non-members. Whilst none were particularly bad, none are either memorable either. The only reason anyone will recognise where they came from when searching through a plethora of pages within their inventory will be because of the characters in the film – not the memory of a truly enjoyable party. I realise I’ve said it before, but I dislike wigs and clothes in which make penguin’s appear too human (the uncanny valley, anyone?). Hair on penguins just looks odd..
Personally, I would’ve liked to receive each of the emotions’ hats they were wearing (basically the same as Rockhopper’s but the Puffle had the same expression as that of each emotion). It was a party about Rockhopper, after all. The Captain did of course give us some ‘booty’, a small collection of Member-only items that had all been seen at previous parties. Yay!
Rockhopper, obviously! Well, kind of. Not really? He was sat at the Dock for the duration of the party. Gary did waddle around the island, however. No new backgrounds though.
After last month’s Festival of Snow came without much warning, you’d expect a party as hyped as this one had decorations that even the Halloween parties would envy, right? Wrong! As stated previously, the Dock was the only decorated room on the island. Rockhopper’s mind was another, consisting of 7 decorated rooms (Headquarters, Dream Productions, Food Island, Imaginationland, Loot Island and the Subconscious). Each room sure looked rather pretty, but offered very little in terms of interactivity which is a huge shame. I also found that the Orbs didn’t necessarily fit in with each room. An anger-based orb in Loot Island? Why not Joy? Whyyy?
Little decoration is never fun. Never. The rooms in which are decorated are slightly above average at best, certainly not inspiring or anything too mind-blowing (ha, there it is again).
Here’s a new one I bet none of y’all were expecting. What do I mean? Well, when we got to see memory flashbacks that would correlate to each emotion, one stood out as being almost insulting to us older players. When completing Joy’s task, we are shown Rockhopper first discovering Yarr. However, Rockhopper is wearing his current selection of items – including his pirates jacket in which he didn’t wear back in 2006. Most wouldn’t of noticed this, but I found it annoying.
Okay, so CP had a month off. To produce this?! This seemed like an overblown mini-party as opposed to one that was as overhyped as this was. I personally much preferred last month’s Festival of Snow – featuring island-wide decorations, memorable items and player interactivity (players designed the ice sculptures..). This party seemed a little…rushed. Sure, there was a storyline, but it was too farfetched – a huge statement considering the context of the game. CP also managed to avoid returning the Migrator once again. The build-up notes sent by Rockhopper (available to read via the CP Times weeks before the party started) didn’t do the party any justice either. Sure, it provided context and a seemingly decent storyline, but it turned out to be a huge letdown – at least for me.
Give me an old fashioned Rockhopper visit, featuring Yarr and the Migrator over this any day. Who knows when we’ll next see our favourite penguin pirate. For now however, we turn our attentions to August’s party – the Fashion Festival. Let’s hope it’s not as gender-biased as it sounds.
Now, where’s that cursed cheese? I need to erase a certain film-inspired party from my own memory..
Random CP Fact #46: August 2015’s Penguin Style catalogue is the biggest ever. Featuring a plethora of old and new items, for Members and Non-Members.
Until next time, Waddle on!
Although I promised that the next post will be regarding pins, I decided to postpone that until a later date due to a certain rumour that’s risen over the past week. This rumour relates to the upcoming Halloween Party and the theory that only one major building will be decorated, in case you somehow didn’t notice in the title.
Basically, many penguins saw a sneak peek of the Plaza during the Halloween Party within CP’s files and immediately noticed a huge problem with it. The sneak peek in question can be seen below:
As you can see, the Puffle Hotel is the only decorated building in sight. Even the Pet Shop and Pizza Parlour – two rooms that see regular renovation during the Halloween parties have been ignored. The most significant missing piece of this screen shot is of course, the night sky that has become a regular feature of the Halloween parties. There are some clouds yes, but this seems to only cover the Puffle Hotel which is said to have 13 floors.
This has meant that a huge amount of penguins have become extremely disappointed. Has one of the biggest and best parties of the year has become restricted to just this one building that everybody ignores at every other time of year? With recent parties, much fewer rooms have been decorated (during the infamous Music Jam 2014 in particular) but this takes things too far. Why did they do this? Why did they destroy such an iconic party? Well, they didn’t. Here’s why.
CP has always been big on tradition, whether its’ including a fire extinguisher at the earlier Anniversary parties (penguin’s can’t blow!) or having an excessive amount of boxes at the once loved April Fools party. Okay so I’m aware this year has broken a few traditions – the perfect example again being the Music Jam 2014. But seriously, the Halloween party has been a fairly similar event in terms of decorations for years now. The dark sky has been used since 2006 – there is no way they will remove it now; especially since CP has received much criticism for lack of room designs.
This is pre-release work
The party is still a few weeks away, the team will be adding final touches to it right about now (they’ve probably actually finished it and are working on next month’s stuff!). This sneak peek appears to be quite early in the development process, it seems illogical to presume that this is exactly how the room/party will look once released in two weeks time. We’re also unsure of how long this sneak peek has been in CP’s files.
This is a full, almost 2-week party
This may seem obvious, but the party starts on 23rd October and ends on 5th November. There is no way only one building throughout the island would be decorated for something as highly anticipated as the Halloween Party. You may argue that many thought the same of the Music Jam, but don’t forget it took place on an entire new part of the island (the Cruise Ship), introduced new characters, a new game and still other rooms were decorated (though some very minor and some were recycled from past parties). Still, it’d seem ridiculous for CP not to decorate more for a party that is always big in terms of web traffic.
I know what you’re thinking. What does Jim mean by false advertising? Well, it’s quite simple. CP has already given us an official sneak peek of a segment of the Plaza already – and it certainly contrasts with the one shown above that many believe to be final. This official sneak peek I talk about can be seen below.
Notice something? Well, the sky is certainly dark. Not only this, but the Pet Shop is also decorated with a giant Bat Puffle statue. Yes, it’s the same as last years but that’s forgivable when CP are introducing a bunch of new floors to the Puffle Hotel – including Spooky Puffles and other items etc. Will this be how the Plaza looks during the party’s release? Yes, otherwise it’d be false advertising. The log in screen contains everything else that’s already been confirmed (Spooky Puffles, new costumes and the ghastly-looking Puffle Hotel), so you can bet that the party will be island-wide, and include that famous dark night sky that has become a fan-favourite since its’ debut in 2006.
So, what’s with the barely-decorated sneak peek then?
To put it simply, the original sneak peek shows the new decorations at this month’s party. CP will design rooms separately and then apply them all together to create the final room we see at the party’s launch (this would be much quicker than having an individual work on the entire room). I’m confident that the updated Puffle Hotel will be placed on top of last year’s decorations (for the Plaza at least) – thus integrating seamlessly and being true to the artwork on the Homepage.
You may also notice that the sneak peek contains many missing pieces – particularly text which CP adds later for each respective language. The clouds also wouldn’t fit in a warm-blue sky colour, alongside traditional white clouds. It would just be extremely inconsistent and look rather stupid. Especially considering the log in screen shows lightning flashing above the tower – which wouldn’t be very visible during the day!
Overall, I hope I’ve cleared things up regarding this upcoming party. Of course, we don’t know exactly how the party will be received, will it be a huge success or a downgrade from previous versions? What we do know however, is that it will more than likely be very similar to last years decorations-wise. CP has spent time working on other stuff for this party, so expect a Halloween 2013 party with a new plot, new items, a new Puffle and a Puffle Hotel to explore. Exciting stuff!
Random CP Fact #28: The Spooky Puffle will be the 21st Puffle to be available for Penguin’s to adopt – this includes Puffle Creatures such as the Cat and Dog Puffle.
Until next time, Waddle on!