Some of you may have noticed that I haven’t posted in a while – particularly my critical reviews of CP’s most recent parties. This is because lately I’ve been busy with my offline life (and the launch of Pokemon Go hasn’t helped either!). This is also due to the fact that most of the content coming from Disney’s number 1 virtual world as of late is simply recycled or uninspiring. In this post, I’ll give a brief overview of my thoughts on the most recent parties and CP’s current state, particularly moving forward. Here we go!
The Zootopia Takeover (May 18 – July 6)
The Zootopia Takeover felt pretty much like most other takeovers to me. The lack of a plot or true tasks – other than log in to collect some recycled items, all of which were Member exclusives of course – leaves a sour taste in most scenarios. Sure, the decorated rooms were quite nice but it seems that each and every party this year has the same old criticisms. Little to no plot, poor selection of items and a lack of decorated rooms, particularly interiors. I found those rooms in which were decorated were nicely done so, though this doesn’t hide what the party was – a sponsored takeover lacking in originality.
Finding Dory Party (July 6 – August 17)
The Finding Dory party is currently ongoing for an unholy duration (as was the Zootopia takeover and indeed next months party). This one gives us a small selection of tasks, all pretty much the same aside from the objects and rooms you have to locate said objects in. Simplistic, yet at least it provides us with something to do other than log in and collect an item. I’m just personally bored of the whole “here is a character from your favourite film of which somehow arrived to the island without any real reason for doing so”.
I was actually excited for the party due to its’ potential decoration-wise. The whole island could’ve been underwater – not unlike the Dance Club during the Submarine Party way back in 2008. We did get an overly-aquatic version of the Beach and a new Reef location which I loved – but this should’ve been island-wide! Remember the Festival of Flight in 2009? Imagine if the whole island was underwater instead!
Overall, it was by no means a bad party. I actually rather enjoyed it. Duration, relatively poor selection of items for everyone and wasted potential are perhaps the only downsides. As far as takeovers go, this one is by no means the worst.
Frozen Fever Party 2016 (August 18 – September 28)
Wow, we really get little to no break from takeovers this year do we?! For the third time, Frozen will be hitting the island again. ‘Why another takeover?’ you may ask? Think about it, the summer break will surely spark an increase in players due to the lack of school – therefore it’s a perfect time to offload some nice film advertisements in the form of takeovers!
Megg insists players request this party. Whilst I have no doubts a significant percentage of players adore the film and can’t wait to see the return of Elsa, Olaf and all the others, I do feel that the majority are quite frankly sick of this franchise and haven’t seen a positive response to its’ return on the island.
It’s obvious at this point that the team remains fully focused on CP Re:Mix (Project Super Secret) at this point. The lack of 2D artists explains the continuous recycling of parties and below-average new ones (and also the sheer lack of new items lately). I feel PSS remains a massive hindrance on the game – one in which is become so evident that the games content is severely lacking.
Will PSS be worth it? I hope so. I also believe so. My fundamental complain with this is how long it’s taking for the product to roll out. Many questions remain unanswered. When will the beta launch? Will it be mobile exclusive? When can we actually expect the official launch to be?
Spike Hike is evidently to busy using his profile for political propaganda to answer any of our questions, and Megg is obviously under strict rules of what she can and cannot say. In my opinion, it was announced far too soon. It was announced as a way of keeping players interested and justifying the lack of top quality content we’d come to expect from the game. It honestly feels like the team themselves cannot answer most of our questions – do they even know how everything will work out themselves? Who knows.
Patience is key at this point. Let’s hope PSS isn’t a busted lock.
Until next time..
This is the third post from me within a week – such a rarity nowadays! As the title is so self-explanatory I’m sure you can guess what this post will be about. If not, it’s a top 5 list of features and various other things I’d like to see from CP in 2016. Let’s begin!
1) Project Super Secret
This needs no introduction. We’ve been promised Project Super Secret for a long time now and, despite not having an official release date, we have been told this will be released this year. Whilst we’re still not fully sure what it entails, it will be the biggest update to the game in CP’s history and will hopefully give us veteran players something to keep us playing for many more years.
Simply put, CP is extremely out of date. Being the same old browser-based Flash game since 2005; we’ve had parties, Puffles and items galore. Unfortunately, the quality of such has declined dramatically within recent years. PSS should revitalise the game and bring it up to speed with modern technology. Personally, I can’t wait!
2) Improved Parties
Currently it feels like we’ve experienced each party several times before. Whilst some – albeit a small selection that aren’t takeovers – are new, they simply don’t possess the same quality of entertainment in which those from 2005-2010 did. I’d personally like to see more of the EPF and Herbert; something like Operation: Blackout or something on an equally-grand scale.
Also, anyone remember the classic Music Jam and Summer Kickoff Parties? These classic parties offered little in the ways of challenging tasks or a heavy narrative influence, though were enjoyed purely for their roleplaying opportunities and outstanding attention to detail in terms of decoration. More of this, please!
3) Improved Chat Filter
Ever since CP switched from a black list to a white list approach, the filter has become far too strict for the average user. The once occasional “Did that show?” has now become so frequent that many user’s have flocked to the likes of social media instead.
Whilst the occasional sentence does manage to bypass the filter, the damage done to roleplaying and social interactivity is one that – in my opinion – is a major factor as to why so many of the game’s fanbase has decided to leave. A game in which was created to provide children with a safe environment to interact with others around the world has now failed in letting them interact sufficiently – 10 years after its’ release.
2008 was a huge year for CP as it saw the introduction of merchandise. Whilst plush Puffles, keychains and T-shirts were available from 2006, 2008’s merchandising efforts were helped tremendously by Disney. Playsets, plush penguins and Puffles, mix and match figures, Card Jitsu cards and many more; 2008 was arguably CP’s biggest year online.
Since then, we’ve seen various Nintendo DS games, apps and even an official Club Penguin magazine (which has now been discontinued). Nowadays, if fans of the game wish to purchase their own CP-merch they must resort to third-party websites such as eBay or Amazon. Whilst the merchandise was likely stopped due to declining sales, I feel it seriously harms a game of this size. Minecraft has a plethora of toys available, as does Bin Weevils and various other online games..
Not that I expect 2016 to be any different but I’d love to see at least some physical CP memorabilia in the offline world. Maybe the release of Project Super Secret will boost interest within the game once more?
5) No more excuses!
This is a controversial one that I imagine very few will understand what I mean (at least instantly anyway). For several years, we’ve been told that parties have gotten smaller due to the team being busy creating other things – aka Project Super Secret. It makes little sense for a game owned by a giant corporation such as Disney creating content in which is lacking when compared to the game in 2006 – just a year after its’ release.
Whilst it’s true virtual worlds aren’t nearly as popular as they once were, we can’t expect such a dramatic decline in quality from a game in which dominated the Internet throughout 2006-2008. Project Super Secret’s release is sometime this year – after that I expect the quality of content to raise dramatically. If not, how else can they expect to maintain their fanbase?
Regardless, here’s to the rest of 2016 and whatever it brings. One thing is for certain, it’s bound to be the biggest year since 2008.
Random CP Fact #55: Club Penguin’s laughing emote once looked quite different than what we see today. It was changed way back in 2007 due to the blatant similarities between that and Yahoo! Messenger’s logo.
Until next time, Waddle on!
October on Club Penguin means two things – the Anniversary Party & the Halloween Party. Two of my favourite parties of the year which act as juxtapositions towards each other. One is a cheery event to celebrate the life of a game, whereas the latter is a spook fest full of all-things dead..and scary! With the Anniversary leading perfectly into this Halloween party – I had high expectations. So, let’s see how it turned out!
During the second week of the Anniversary party, the MascBots began to act very…strange. This served as the basis for the Halloween Party. Whilst years past saw us encounter ghosts and werewolves, this year’s version had players face the malfunctioned MascBots. However, it turns out the reasoning for said malfunction wasn’t the island’s favourite inventor Gary, but rather the evil polar bear we’ve all come to secretly love.
This year, CP decided to combine a scavenger hunt of years past with puzzles to really challenge the player. Well, I say challenge, the scavenger hunts were incredibly easy. The way the MascBots were stopped were due to fear – something apparently even robots can feel. Each mascot revealed their greatest fear and players had to find said object to scare the MascBots into pausing for a while – just enough time to deactivate them.
The scavenger hunts were easy. So easy that the original mascots themselves would actually either give you incredibly blatant hints or actually tell you where the item should be. For example, Gary’s fear – Decaf Coffee, was obviously found in the Coffee Shop. The deactivation of the MascBots is completed by connecting green wires to yellow wires. It’s a puzzle that involves rotating blocks, thus connecting them to each other. Overall, it’s a relatively simply puzzle; though deactivating the HerBot was the most challenging as you would expect.
The usual ‘come back every day to unlock and complete this quest’ returned once more. That’s unless you were playing the app! Those with access to the app could complete the entire party’s tasks in one day. Hurray!
The items for this years Halloween was a mixed bag. Members received all the ‘heads’ from the malfunctioned MascBots which was admittedly a good choice from CP and currently the closest we have to actual mascot items (bar the Herbert Disguise costume). Non-members however, got something a little less remarkable. Each scavenger hunt item was also the reward for deactivating each MascBot. For example, the Decaf coffee spoke earlier was also the hand item reward for deactivating the Gary MascBot. Very original.
Some of these items were also an odd choice. Dot’s fear – an ugly sweater was actually a hand item. I guess it makes sense that a sweater that ugly shouldn’t be a body item (and thus a wearable sweater – imagine how many players would get offended if they actually liked it!), but it’s still a pretty odd choice. Other than the Robot Antenna, every other item for Non-Members was a hand item. Very little variety here..
..Oh, and Members could adopt the Ghost Puffles once again. These are some of my favourite Puffles, so I wish they were for everyone this year. Ah well.
Gary of course! Whilst the other mascots had a pop-up in which they interacted with the player, they didn’t actually waddle around the island. A seemingly poor choice perhaps, but they were all present (bar Herbert & the Penguin Band) during the 10th Anniversary Party so I suppose this can be forgiven.
Halloween on CP has always been famous for its’ decorations. Ever since 2006 changed everything by introducing a dark sky, it’s remained an iconic feature since. Whilst some years have had eclipses whilst others have had storms, this year’s seemed to combine them both. A great example of Pathetic Fallacy here, kids! (Google it!).
Whilst newly decorated rooms were few and far between, the mix of old and new was almost seamless. Herbert’s Lair was a very nice new room and served its’ purpose very well. Even old favourites returned such as the Slime Pool (in the underground pool). Overall, this was a very strong attempt by CP at providing us with an almost-island-wide-decorated party. As we have come to expect from this annual event.
Okay I’ll admit it. I enjoyed this party. It brought a solid storyline and some much needed love for Herbert and Klutzy. Whilst I loved the twist of last year’s Halloween party, I felt that Skip the Bellhop/Ghost lacked a proper motif for his actions. This year however, this wasn’t the case as we’ve all come to expect such actions from the evil polar bear and his crab sidekick. The great visuals, satisfactory items (for Members at least) and a very solid storyline (combined with a prologue and foreshadowing from a previous party all results in a Halloween to remember.
So now we’re in November and look forward to the next event. November was once known as the month of Ninjas, but they’ve recently made way for various EPF missions instead. This year will be no exception, as Operation Crustacean will hit the island. Little is known about the event currently, but we do know it will involve UFOs..
Random CP Fact #51: Many penguins are currently obtaining the Tinfoil Hat – a mysterious item that’s not available in any catalogue. How, you may ask? They’ve been abducted by aliens! At the times listed below, a random penguin from the respective room will be abducted. They will then be transported to a UFO ship for a few seconds before being returned to the room they were previously in. Once abducted, you will receive the Tinfoil Hat.
Note: The hour is irrelevant. The only thing that counts is the minutes past the hour.
Ski Hill: –:37
Ski Village: –:42
Snow Forts: –:02
Mine Shack: –:17
Skate Park: –:22
Until next time, Waddle on!
Today marks the end of the much anticipated 10th Anniversary party. A huge milestone in CP’s history deserves a huge party – a big statement when considering the Anniversary parties of previous years have fallen in the Halloween parties’ shadows. So, how did CP celebrate turning a decade old? Let’s begin this review!
Most Anniversary parties simply have one or two decorated rooms (the Coffee Shop and Book Room / CP Times office). The only exception to this was the 3rd Anniversary, which also saw the Town decorated. Since then, the birthday events have grown smaller and smaller each year which is ironic considering its’ aim was to celebrate the game growing older and thus bigger, though this wasn’t exactly the case as we all know. This anniversary was the first to actually sport an actual plot – other than to simply celebrate the game’s birthday. Gary created MascBots – robot versions of CP’s beloved mascots. However, the second week of the island-wide event saw the MascBots go haywire. What did we honestly expect from a Gary invention that was only version 2999?!
Like with all Anniversaries prior, we didn’t actually have to do much other than to collect a party hat and pretend to eat cake. However, there was a new Item Calendar which saw the return of 21 items from previous parties, and even a few extra bonus items for completing a few tasks that had returned too. The prime example here being that of Santa’s Sled (accessible from the Book Room during several Christmas parties).
Coming back every day to collect a new – or rather old – item may seem a tedious process but this time I found that it built up excitement rather than boredom. We could see every item on the calendar, but couldn’t collect them until they were unlocked. This meant that, upon logging in and clicking the calendar, player’s were greeted with the sight of extremely rare and sought after items – but more on those later. All in all, a fun and very simplistic party. Activities / quests were simply not necessary.
Ah, where to begin. As mentioned previously, there was a brilliant 21 item calendar full of returning items. The best part? There were two very, very rare items that haven’t returned since 2006 and 2007 respectively. These items of course are the Ice Skates and Blue Lei. No, not quite the Hawaiian (or Red) Lei, but still a very rare item. Other items of interest are the Yellow Inflatable Duck (from 2006 and 2008), the Brown Pirate Boots (2008) and Marshmallow Stick (2007). Add to this several other items from 2008 – 2014 and you have a plethora of items to collect. There was also two items that were previously Members-only items. These were the Cream Pie (Muppet’s World Tour 2014) and the Lantern (Halloween Party 2008). These means that if your penguin has always been a non-member, you received at least two free items – even if you’ve played since 2005. It also of course means that if you signed up after August 2006, you received at least one item. Awesome!
These items were not randomly selected however, they were instead chosen due to the party the rooms were decorated from. For example, the Blue Lei returned as the Beacon’s decorations were from the Summer Kick off Party 2007. Likewise with the Ice Skates returning due to the Ski Hill’s Sports Party 2006 decorations.
But, that’s not it! 21 items is a huge amount for any party – but let’s not forget the main item from this event – the party hat! The 10th Anniversary Party Hat is undoubtedly the most complex thus far, sporting a more interesting and ‘busy’ design (complete with animated sparklers!). Whilst this item was great for a Anniversary of this significance, I hope they return to the simplistic design next year.
Oh, and let’s not forget the Yellow, Pink and Blue Lightbulb head item’s that were available for everyone after delivering presents on Santa’s Sled (returning from the Holiday Party 2012). Let’s also not forget about the 8 autographed mascot backgrounds that were also available if you managed to meet said mascots (all backgrounds returned from various years). Overall, this party offered the richest selection of free items from any party – ever. Best of all, everything was available for everyone!
Not only did this party feature MascBots as tour guides for respective rooms, but the actual mascots themselves returned to celebrate the landmark event. Unfortunately, not every mascot made a appearance however. The Penguin Band saw themselves without an invite and Herbert was busy creating the Herbot. Sasquatch didn’t make an appearance either, which would’ve been nice since he seems to have been forgotten about since the Puffle Party 2015.
This is another area in which the 10th Anniversary truly shone – in a way which no other party in history has shone before. Whilst only two brand new decorated rooms sounds lacklustre at best, this party’s focus was of course about the history of the game. Most rooms on the island were decorated the exact same way they had been during a respective party. For example, the Book Room was decorated how it was during the Halloween Party 2008, complete with the Secret Chamber special party room of the same year. Pretty much every major room had been decorated, complete with either a Tour bot or a MascBot, which was contextually placed in rooms that were decorated from a party focusing a certain mascot. For example, the Rockhopper MascBot could be found at the Forest, which featured the 2010 Island Adventure Party decorations.
This ensured the party had a lot of variety and randomness – something in which in this context is completely welcome. Some examples included the Christmas Party of 2006 at the Ice Rink, the Puffle Party 2010 at the Snow Forts, the April Fools Party 2008 at the Iceberg and even Camp Penguin of 2007 at the Dock. All in all, an incredibly richly decorated party, with a unique blend of classic and modern artwork. A perfect way to celebrate 10 years!
If I WAS to be critical however, I could’ve complained at the lack of room rotation. Imagine if each room changed on the second week to that of a completely different party. Whilst that would’ve certainly been interesting, it could’ve been confusing. Especially for the Tour and MascBots. Regardless, I’m happy with what we got.
Here’s an extra section I figured I would add exclusively for this party (or indeed any other parties in which show elements of this in the future). You may wonder what I mean by ‘foreshadowing’. Well, put simply, I mean in the plot sense. For example, something happens in a party that then leads the way for the next party. For example, a blizzard occurred during the Christmas Party 2006. The snow was then stored (and kept cool thanks to Gary’s AC 3000) in the Lodge Attic, only to be used two months later for the Festival of Snow in February 2007. Another example was when a crab broke a window in the Underground Pool / Cave way back in July 2007 – leading to the Water Party.
In this case, Gary’s MascBots began to malfunction during the second week of the event. This means that the malfunctioned bots will begin to cause havoc at the Halloween Party (2015 obviously!), turning them into almost zombified versions of themselves. A really nice plot device that I found worked especially well here. Kudos CP! Let’s have more of this in the future, please..
Ultimately, this party was everything we expected / wanted and more. Celebrating CP turning a decade old by looking back at the previous ten years and providing entertainment accordingly. I thoroughly enjoyed experiencing rooms I haven’t seen in a very long time and even experiencing some for the first time (the Ice Rink in particular). Combine this with the interesting narrative focusing upon Gary’s MascBots and we had a pretty great party – my favourite since Operation Blackout.
Will the Halloween Party 2015 top this? Well, at the time of writing it’s already begun and I’ve already completed all the tasks (via the app – no waiting necessary!). All I can say at this point is..No, nO…NO…ZZT *BZORT error 420 reSTART in PROGRESS…C0NTACT ManuFACTUR3R
Random CP Fact #50: The current pin – the Anniversary Balloons – is the first pin to ever be hidden in the Town. The team had often stated they would never do this in the past due to the sheer popularity of the room.
Until next time, Waddle on!
Now we turn our focus to May’s flagship party; The Fair. Whilst certainly not a new, never-before-seen party, it incorporates most of the elements of 2014’s version but with a few added extras.
Being the 8th Fair, most users will have had experience of at least one of these events before. Formerly known as the Fall Fair, these events began way back in 2007 and always occurred within the Autumn months (or Fall for all our American/Canadian friends). Of course, CP being the noble citizens that they are, realised that it is not Autumn/Fall for everyone at the same time of the year, so simply renamed it to The Fair.
2014 is where things changed. This was the biggest change since The Fair since the introduction of the series. The Amazement Park taking place off the island and the whole dusk setting was a large change from what many were used to. Anyway, enough of the history.
This years, being very similar to last years, incorporated some extras in which made the party much more enjoyable for everyone. The Daily Spin returned, featuring the same items as last year. For those who already have them, only silver tickets, standard tickets and coins will appear. For those who don’t, you have another chance to obtain them. There was also a new Medieval area which includes a new game entitled Medieval Monsters. Pretty fun, incorporating the usual ‘throw snowballs at target to win’ method.
Oh, and the Super Hero Bounce game returned (from the Marvel Superhero Takeover in 2013), including the ability to earn the Superhero Hoodie upon completion of the game. Some minor extras, but ones that certainly enhance the party in my opinion.
As with all Fairs, the aim is to receive enough tickets via playing mini-games in order to redeem them for items. 2014’s version frustrated many players as the pricing of items was simply too high. This year however, the team has listened and reduced the pricing (quite considerably). Added to the fact that there are more games and thus more variety in terms of earning tickets, this party improves on last year’s efforts in a plethora of ways.
Unfortunately, this was one area this year’s attempt failed to match last years. As usual, there were items for Members and items for everyone. The items for members consisted of stuffed monkeys and starfish costumes. Non-members however, were treated to a selection of head, face and hand items. From wigs to pixel glasses, The Fair 2015 had it all. The Bell from the previous Coins for Change campaigns also made an unexpected return. Whilst the variety was certainly better than say, the Rainbow Puffle Party, I would’ve liked to seen more brand new items and less recoloured versions. And of course, some body items for everyone wouldn’t go amiss.
Two mascots and a not-so-live performance from the Penguin Band ensured that May wouldn’t be a mascot-less month. Rookie is well known for his attendance during the fairs, but I still miss Rockhopper’s visits (the first Fall Fair was actually created by Rockhopper). Nevertheless, it’s better than nothing. No new backgrounds, though.
Pretty much the same as last year. The island itself wasn’t decorated with anything other than a dusk sky which certainly adds some atmosphere to the island. If anything, it makes us desire the day/night feature even more so. Like last years, the off-island Amazement Park is where all the action took place. With several different themed parks to visit, including the new Medieval party-inspired ‘Ye Olde Castle’, there was elements from a few parties we’ve seen in the past. Not too shabby! But some on-island decor would’ve been effective, no matter how simplistic.
2015’s version of The Fair simply took last years version and fixed its’ major flaws. Sure, there were glitches, some of which were quite major (i.e fair mini-games not yielding tickets), and the duration of parties is still far too long (20th May – 10th June after extension?!), but it still wasn’t an awful party. Member’s only transformations was a little unnecessary and not something I enjoy to begin with, but I suppose they add a little more role-playing opportunities. Regardless, let us look forward to June (even though we’re almost half-way through already), which promises some EPF-related stuff and some even suspect the return of the Sports Shop…
Random CP Fact #45: Despite the Penguin Band’s numerous performances over the years, their first official appearance as mascots was during the Music Jam 2008 – each sporting their old country-themed design.
Until next time, Waddle on!
Don’t worry about the critical review for the School & Skate Party – that’s coming soon! For now though, the focus will be on the recent rise in hacking that’s plagued the game with Beta Hats and Red Leis. Hacking is no alien to CP; it has been around even since the beginning (though on a much lesser scale).
In the old days (2007 in particular), there were numerous CP Trainers (which are third-party software developed to edit the game in certain ways, they are against CP’s rules) that would allow you to become Rockhopper, have Member-only Puffles as a non-member and add as much coins to your account as possible. However, all these trainers were soon fixed by the CP Team. Some promised the ability to add free membership, others tried to convince that they possessed the ability to add rare items like the Beta Hat. There were other perks too, like the ability to walk on walls so they appeared to be Ninjas (which were heavily rumoured on the island up until their official release in November 2008). Any penguins spotted hacking were (almost) instantly banned.
Throughout this year, hacking has seen arguably its’ biggest rise ever. Yes there were many, many trainers back during CP’s youth, but the programs of today seem to contain a bigger threat. Why? Well, most of these hacking programs seen currently are Item Adders. As the name suggests, these programs can add items to your account. Some can add just the non-patched items (Code Items in particular are very popular) whereas some can add absolutely any item in the game. All you need to do is enter your account information (which is never recommended) and the ID of the item you want. Simple.
This means that a ridiculous amount of penguins can be seen wearing Beta Hats and other rare items, even in hugely populated servers like Blizzard. How can people get away with blatantly flaunting that they are a hacker on the busiest server in the game? Shouldn’t there be moderators keeping an eye on this server in particular? Regardless of this, very few penguins have been banned due to hacking. Admittedly, rarity is not what it used to be. A legit Beta can barely get a crowd of 3 penguins never mind the potential to create huge crowds rivalling today’s mascots.
How to spot a Hacker
So, you go onto a server. Whether it be the energetic Blizzard or the calm rare-show-off-fest known as Sleet, chances are you will see a rare Beta Hat (or not) wearing penguin at some point. But, is it the real deal or a rule-breaker? In some cases, it’s impossible to tell. However, there are a few simple ways to check that are usually very effective for catching out the amateur hackers.
With the introduction of the Stamp Book, seeing if a penguin is genuine or not never became easier. Simply go on the penguin in question’s Stamp Book and check their pins. Do they have a lot of pins? Are they all from 2006+ or is their first pin one that was released last week? In many cases, their first pin will be Rockhopper’s Key. Originally released in 2008 but still available today, it is often the first pin in many penguin’s collections. If their first pin is Rockhopper’s Key, you can bet your Puffle that you have discovered a hacker.
Unfortunately, this step has a significant flaw. Since penguins can add any item using particular programs nowadays, they can also hack pins. This means that, more than likely, if a penguin is willing to hack a Beta Hat he/she is just as likely to hack the first few pins such as the Shamrock, Music Note and Pizza Slice. Beware of this, as it is very misleading. However, if said penguin has the first few pins then their collection misses a bunch of pins and skips to Rockhopper’s Key (or a more recent pin), it is also likely he/she is a hacker.
Again with the Stamp Book, it has become one of the most defining elements for discovering hackers. This method catches out most amateur hackers and is one that few think of, but in fact is extremely simple and logical. As you may know, there are certain stamps to look out for. These are both located under the Activities section and will fully determine if a penguin really is as old as they say they are. The stamps to look out for are called ‘183 Days!’ and ‘365 Days! respectively. Both are obtained when you log in with a penguin of that age or older.
Since Beta Testing was way back in 2005, the age of a penguin with a Beta Hat would dramatically exceed these numbers and thus, they will easily have both of these stamps. If they don’t have these stamps but instead have a Beta Hat or other rare item that is unavailable by any other means, you can bet 1 million coins you’ve found a hacker. Congratulations!
3) Penguin ID
Did you know that your penguin has a penguin ID? This is the ID given to each and every penguin to ever sign up to the game. This ID is representative of when you signed up. For example, if you were the 1000th person to sign up to Club Penguin, your Penguin’s ID will be 1000. Simple stuff, right? Well, since Beta Testers were amongst the first few to play the game, their penguin’s ID must be under 15,000 to be legitimate Beta Tester. If they have a ridiculously large ID such as one that exceeds one million, well, it’s obvious what they are.
The only issue with this method is that you cannot check a penguin’s ID in-game (unless they have the name P, followed by a bunch of numbers – which is their ID, e.g P1000000). Whilst it is true that some programs show a penguin’s ID, please remember programs are against the CP rules. Though I guess if it’s for catching out hackers – it’s more like a good deed. You can always try contacting CP with the suspected penguin’s Username and perhaps they could check. If you’ve been given this penguin by a friend, it makes checking that much easier. However, the method listed below is the ultimate way of checking – though the most difficult to do.
4) Checking a Penguin’s Age
This is the final method of checking if someone is legit or not. However, it is impossible to do without actually having the penguin’s account information. With this in mind, it’s only effective for those who have been given a penguin or have somehow acquired the username and password. As this step possesses such a huge flaw, I wouldn’t recommend it. It’s probably not even worth your time to go this far into the case in all honesty.
So, You’ve discovered a Hacker!
It’s very likely at some point, using one or several of these steps that you will discover a hacked penguin. But what exactly do you do at this stage? You can always report said player and cross your flippers that they will get banned (though this seems unlikely due to how relaxed CP seems to be with all the hacking going on lately). If hackers disgust you in ways you cannot possibly describe in words, simply ignore them for a hacker-free experience. Or, if you feel like been extra evil, you can always crush their dreams by announcing that they are a hacker in front of everyone. That will surely catch ’em out!
Next Time: School & Skate Party Critical Review!
Random CP Fact #26: Next month’s annual Halloween Party will be the 10th to occur on the island. The very first began on October 27th 2005.
Until next time, Waddle on!