Earlier this week, Spike Hike announced he would be leaving Disney.
It would be safe to say this shook the Club Penguin community. During this difficult period of Flash CP – Project Super Secret, users needed stability and comfort. This is where Spike came in. Long-running General Manager of Disney apps (and of course, Club Penguin), he replaced Billybob and faced a massive swarm of attention due to this – whether praise or criticism.
Many believed Spike was “evil”, a replacement to Billybob which never quite settled too well with the games fanbase. Any issue or problem occurred on the game – Spike Hike was to blame. Whilst terribly unfair, Spike Hike continued the legacy left by the original CP founders. It was, and still is to this day, in very good hands. Even during the announcements of Project Super Secret, losing all our items and the new experience being mobile-only, Spike Hike was undoubtedly behind this. Solely? No. With the interests of everyone at heart? Absolutely.
Replacing a member of the community of which existed from the very beginning – and fast-tracked the games’ development since its early days was no easy feat. Spike took the role of a leader, someone to admire and look up to when times turned dark. Today’s meet up with the legendary purple-mohawk bearing penguin showed just how much of an impact this man had upon CP’s legacy. Sure, Billybob was the original manager, but absolutely nobody could argue Spike was significant and upmost the man to thank for CP’s continuous – if not somewhat declining – existence.
He lead us to PSS. For whatever reason, he now decides to leave this island and begin adventures anew. Is this because he was fired? Is this because of CP’s almost dramatic decline into barely-existence? I don’t believe so. Many of us feel the need to move on eventually. As did Rocketsnail. As did Screenhog. As did Happy77. As did Polo Field. As did Businesmoose. And so on. Many of us dislike too much comfort and decide that a new challenge is the most beneficial to our lives. As the overused cliche of 2013 says: You only live once.
We begin a new chapter very soon where we start again. Our current accounts are almost meaningless. Our new adventures await in the form of PSS. Mobile is undoubtedly the future (despite our battery life woes!), and CP on the desktop will continue to exist until Flash ceases to exist. What we can do now is simple: Look to the future. As a player since 2007, I can say – for the first time in many, many years – that I am excited for this new experience. I probably should’ve left this game years ago – just as my friends did. But something maintained my interested in this game and I believe PSS is just that.
Spike Hike, you were and are a truly great leader. Sure, the recent lack of communication was somewhat frustrating but we always knew the you – a long-lasting familiar face upon the CP scene – existed to keep us calm and motivated. You claimed that us, the fanbase, are actually the “new CEO of the game” but we need a familiar face to guide us – just as you did upon Billybob’s resignation.
With a new version of CP (in the form of PSS) rapidly on its’ way – what fans of the game need is familiarity and stability – something in which Spike Hike could’ve delivered during these admittedly difficult times for the game. If not, who will? The community! We exist regardless of the current manager and staff members. But we need someone to provide our faith too. Will this be Megg – a refreshingly young woman able to connect with the majority of players? Who knows. But please, give us something. We need as much support as possible during the transitional period.
A general manager leaving at this point is simply unsettling..
Until next time, Waddle on. And thanks, Spike Hike. For everything over these past few years. Here’s to your future! As well as ours.
As 2016 is well underway (already on January 3rd?!), it’s once again time to look at the previous calendar year and what it had in store for our beloved virtual world. As with other years, we were treated to a plethora of parties (including mini-parties), some new Puffles and plenty of items and pins. But how did 2015 stack up to 2014? Known to many as one of the most disappointing years in CP’s history thus far; CP risked losing players if they didn’t step up their game. Let’s see if they did..
I say the same thing pretty much every year in these reviews. (Almost) 12 parties, lots of items and pins and the ongoing promise of the highly anticipated Project Super Secret / CPNext. This year was slightly different however, as this was CP’s 10th year online. Surely they had planned something pretty amazing? Well, kind of. Not quite Project Super Secret but something that will certainly be one of the more memorable parties throughout the history of the game. More on this later!
I’ve already done a critical review on every party of this year therefore this section will be a quick synopsis of each party and my own personal opinions on them.
January – Star Wars Rebels Takeover: As those who have read my previous reviews on any related Star Wars content, I’ve never actually watched any of the films or cartoon series (bar the Family Guy parodies of course). The original Star Wars takeover was much much better, so much so that I barely logged in for this event. Very simplistic tasks, poor items and only a handful of decorated rooms ensured this was a party to forget.
February – SoundStudio Party: A party to advertise the new SoundStudio app. A mixture of the Hollywood and Music Jam sounded great on paper but didn’t seem to work very well in-game. Again, very simplistic tasks and pretty average items. Oh, and the decorations were incredibly lacking and too heavily focused on neon lights.
March – Pi Day: A mini-party at the Mine Shack; complete all the simplistic decorations that would’ve suited the 2007 days. Rookie and Gary’s backgrounds were the only free items, however, thus making the lack of an actual item the only downside for this maths-themed event.
March – Puffle Party: The seventh Puffle Party really needed something to stand out. It actually featured a plot and introduced the Sasquatch officially. Plenty of head items to ‘enjoy’, all inspired by the Puffle Creatures found in the Puffle Wild. Ultimately, it felt a strange party that was a little to farfetched for my taste – and that’s coming from a game in which has talking penguins and an evil crab.
April – Cave Maze: Another mini-party in which took place underneath the Dock. A pretty fun event featuring some satisfying maze themed rooms, complete with a free item for finishing said maze It even featured a secret room with an animated dance floor. Awesome!
April – Frozen Fever: Lots of free pins, very very simplistic tasks and re-used rooms from the previous Frozen takeover. This party was surely one to let go (pun intended).
May – The Fair: Basically the 2014 version with a few fixed flaws. Plenty of games, prizes and neon lights. Whilst it was certainly an interesting concept, I still prefer the classic Fairs.
May – Rainbow Puffle Party: The first ever app-exclusive party. It allowed everyone to complete the quest and adopt their very own Rainbow Puffle. It even came with some nice rainbow-themed items and decorations.
June – Royalty Week: Not even a party really. Basically, those who logged into the app got a few free royalty-themed items. Pretty self explanatory!
June – Festival of Snow: One of my favourite parties of the year. Very similar to that which occurred in 2007, only with new snow sculptures. Even the Snowflake Shirt and Ice Crown returned. A great idea from the team to fill this otherwise empty month (whilst CP worked on other things).
July – Inside Out Party: A pretty decent party in which had player’s going inside Rockhopper’s mind in an attempt to recover his lost memories. It featured Rockhopper-inspired characters from the film and even a basic, if not bizarre plot. Decorations were extremely lacking, however.
August – Fashion Festival: A primarily female-oriented party that actually had some user interaction. Not too many decorated rooms, though those that were looked appealing. No items however, though this was a party focusing on how player’s could use items, as opposed to getting new ones.
September – Descendants Party: A plethora of hand items (for non-members) and only three decorated rooms. This felt more like a mini-party, and a pretty poor one at that. The Iceberg was nice, though.
September – Talk like a Pirate day: Ironically my favourite event of September. A fun mini-party at the Beach which was nicely decorated and even featured the return of the rare Red Bandana. Feeling more like an original 2007 party as opposed to a 2015 mini event, it was my personal favourite mini-party of the year.
October – 10th Anniversary Party: The grand event of the year. Most rooms were decorated exactly as they were during a certain party of the past. A blend of many different parties such as Christmas, Halloween, Music Jam and even April Fools featured within this historic event; complete with several different items (one from each party). No member-only features meaning everyone was included. My absolute favourite event of the year and one of the best parties within CP’s history!
October – Halloween: I always love Halloween parties and this was no exception. Excellent decorations, a simplistic scavenger hunt, a solid plot featuring the malfunctioned MascBots of the 10th Anniversary and even Herbert – this was one Halloween I’ll always remember.
November – Moustache Madness: A small-scale mini-party located at the Forest. Very very simplistic decorations with five different moustaches to collect. A nice addition to a pretty busy month.
November – Extreme Paint Festival: Basically a coverup for the main event of the month. No items, only decorations. Located at the Dock, plenty of paint all over the place and even some user interactivity ensured this was a great way to foreshadow November’s flagship party.
November – Operation: Crustacean: The next instalment within the Operation-themed parties. Unfortunately, a sub-par plot with only a few decorated rooms ensured this couldn’t compare whatsoever to Operation: Blackout; or even Operation: Puffle/Hot Sauce. The Area 501 and UFO worked pretty well however and the release of several coloured Alien Puffles was an admittedly nice touch.
December – Holiday Party: A return to a more classic CP christmas featured lots of items, decorated rooms and there wasn’t a Merry Walrus in sight. The lack of activities however was a disappointment and many of the items available were either returned or re-coloured versions of older items.
Ultimately, the parties this year were satisfactory. With October standing out in particular, 2015 certainly saw an improvement over 2014. Mini-parties were also successful and I hope we get to see more of them this year.
Whilst I don’t usually have a section dedicated solely to pins, I found 2015 to be the year pins became an enjoyable element of the game again. Previously, pins were far too large and hidden in places in which made them stand out like a sore, well, pin!
During the second half of the year however, pins became a lot smaller (though not quite as small as those of 2006-2007) and were hidden with more care; thus revitalising this ageing concept. I had given up finding the pins during their overly large and obviously ‘hidden’ stage and simply resorted to external sources showing where it was. Now however, I’m back to hunting down the fortnightly collectables manually. Long may small pins continue!
Outside of the occasional App update/release, CP still refuses to release any physical merchandise in which fans of the game can purchase from stores. Plush penguins, Puffles and penguin action figures were immensely popular during their introduction back in October 2008. It seems a shame that not even a plush Puffle can be purchased anymore by any means other than third-party selling sites (eBay, Amazon etc).
I remember the Treasure Books and coin codes creating a storm of excitement when first released. It seems a shame that this has faded into literally nothing over the years.
2015 wasn’t the best year in CP’s history though nor was it the worst. It’s clear that the team’s focus is elsewhere – and we all know what on. Some standout parties that will live in CP’s memory are undoubtedly what made the drawbacks of this year almost forgettable. Lack of inspiring items and a sheer lack of decorated rooms is an issue which still shows in 2015 and it really questions whether the game has reached its’ limit in terms of what it can do to entertain its’ audience – which brings me onto 2016.
Thus far, we know that there will be a Prehistoric Party this month. Whilst it seems to be very similar to previous versions, 2016’s will also incorporate some items from Pixar’s recent film, ‘The Good Dinosaur’. I was never personally a fan of these Prehistoric parties as they are often lacking in story and the activities and often more annoying than fun. Let’s hope this year’s fixes these flaws.
The major event of 2016 however will be the eventual release of Project Super Secret / CPNext. This will be CP’s biggest update yet; taking the entire game to a brand new level – all in 3D! Whilst the release date has currently not been announced yet, we can expect the game to change dramatically this year; hopefully for the better.
Here’s to 2016!
Random CP Fact #54: Sneak peeks of the upcoming Project Super Secret are coming more frequently than ever due to its’ release date edging closer and closer. Below is a image Spike Hike posted on the CP blog; showing a 3D model of the island.
Until next time, Waddle on!
October on Club Penguin means two things – the Anniversary Party & the Halloween Party. Two of my favourite parties of the year which act as juxtapositions towards each other. One is a cheery event to celebrate the life of a game, whereas the latter is a spook fest full of all-things dead..and scary! With the Anniversary leading perfectly into this Halloween party – I had high expectations. So, let’s see how it turned out!
During the second week of the Anniversary party, the MascBots began to act very…strange. This served as the basis for the Halloween Party. Whilst years past saw us encounter ghosts and werewolves, this year’s version had players face the malfunctioned MascBots. However, it turns out the reasoning for said malfunction wasn’t the island’s favourite inventor Gary, but rather the evil polar bear we’ve all come to secretly love.
This year, CP decided to combine a scavenger hunt of years past with puzzles to really challenge the player. Well, I say challenge, the scavenger hunts were incredibly easy. The way the MascBots were stopped were due to fear – something apparently even robots can feel. Each mascot revealed their greatest fear and players had to find said object to scare the MascBots into pausing for a while – just enough time to deactivate them.
The scavenger hunts were easy. So easy that the original mascots themselves would actually either give you incredibly blatant hints or actually tell you where the item should be. For example, Gary’s fear – Decaf Coffee, was obviously found in the Coffee Shop. The deactivation of the MascBots is completed by connecting green wires to yellow wires. It’s a puzzle that involves rotating blocks, thus connecting them to each other. Overall, it’s a relatively simply puzzle; though deactivating the HerBot was the most challenging as you would expect.
The usual ‘come back every day to unlock and complete this quest’ returned once more. That’s unless you were playing the app! Those with access to the app could complete the entire party’s tasks in one day. Hurray!
The items for this years Halloween was a mixed bag. Members received all the ‘heads’ from the malfunctioned MascBots which was admittedly a good choice from CP and currently the closest we have to actual mascot items (bar the Herbert Disguise costume). Non-members however, got something a little less remarkable. Each scavenger hunt item was also the reward for deactivating each MascBot. For example, the Decaf coffee spoke earlier was also the hand item reward for deactivating the Gary MascBot. Very original.
Some of these items were also an odd choice. Dot’s fear – an ugly sweater was actually a hand item. I guess it makes sense that a sweater that ugly shouldn’t be a body item (and thus a wearable sweater – imagine how many players would get offended if they actually liked it!), but it’s still a pretty odd choice. Other than the Robot Antenna, every other item for Non-Members was a hand item. Very little variety here..
..Oh, and Members could adopt the Ghost Puffles once again. These are some of my favourite Puffles, so I wish they were for everyone this year. Ah well.
Gary of course! Whilst the other mascots had a pop-up in which they interacted with the player, they didn’t actually waddle around the island. A seemingly poor choice perhaps, but they were all present (bar Herbert & the Penguin Band) during the 10th Anniversary Party so I suppose this can be forgiven.
Halloween on CP has always been famous for its’ decorations. Ever since 2006 changed everything by introducing a dark sky, it’s remained an iconic feature since. Whilst some years have had eclipses whilst others have had storms, this year’s seemed to combine them both. A great example of Pathetic Fallacy here, kids! (Google it!).
Whilst newly decorated rooms were few and far between, the mix of old and new was almost seamless. Herbert’s Lair was a very nice new room and served its’ purpose very well. Even old favourites returned such as the Slime Pool (in the underground pool). Overall, this was a very strong attempt by CP at providing us with an almost-island-wide-decorated party. As we have come to expect from this annual event.
Okay I’ll admit it. I enjoyed this party. It brought a solid storyline and some much needed love for Herbert and Klutzy. Whilst I loved the twist of last year’s Halloween party, I felt that Skip the Bellhop/Ghost lacked a proper motif for his actions. This year however, this wasn’t the case as we’ve all come to expect such actions from the evil polar bear and his crab sidekick. The great visuals, satisfactory items (for Members at least) and a very solid storyline (combined with a prologue and foreshadowing from a previous party all results in a Halloween to remember.
So now we’re in November and look forward to the next event. November was once known as the month of Ninjas, but they’ve recently made way for various EPF missions instead. This year will be no exception, as Operation Crustacean will hit the island. Little is known about the event currently, but we do know it will involve UFOs..
Random CP Fact #51: Many penguins are currently obtaining the Tinfoil Hat – a mysterious item that’s not available in any catalogue. How, you may ask? They’ve been abducted by aliens! At the times listed below, a random penguin from the respective room will be abducted. They will then be transported to a UFO ship for a few seconds before being returned to the room they were previously in. Once abducted, you will receive the Tinfoil Hat.
Note: The hour is irrelevant. The only thing that counts is the minutes past the hour.
Ski Hill: –:37
Ski Village: –:42
Snow Forts: –:02
Mine Shack: –:17
Skate Park: –:22
Until next time, Waddle on!
Today marks the end of the much anticipated 10th Anniversary party. A huge milestone in CP’s history deserves a huge party – a big statement when considering the Anniversary parties of previous years have fallen in the Halloween parties’ shadows. So, how did CP celebrate turning a decade old? Let’s begin this review!
Most Anniversary parties simply have one or two decorated rooms (the Coffee Shop and Book Room / CP Times office). The only exception to this was the 3rd Anniversary, which also saw the Town decorated. Since then, the birthday events have grown smaller and smaller each year which is ironic considering its’ aim was to celebrate the game growing older and thus bigger, though this wasn’t exactly the case as we all know. This anniversary was the first to actually sport an actual plot – other than to simply celebrate the game’s birthday. Gary created MascBots – robot versions of CP’s beloved mascots. However, the second week of the island-wide event saw the MascBots go haywire. What did we honestly expect from a Gary invention that was only version 2999?!
Like with all Anniversaries prior, we didn’t actually have to do much other than to collect a party hat and pretend to eat cake. However, there was a new Item Calendar which saw the return of 21 items from previous parties, and even a few extra bonus items for completing a few tasks that had returned too. The prime example here being that of Santa’s Sled (accessible from the Book Room during several Christmas parties).
Coming back every day to collect a new – or rather old – item may seem a tedious process but this time I found that it built up excitement rather than boredom. We could see every item on the calendar, but couldn’t collect them until they were unlocked. This meant that, upon logging in and clicking the calendar, player’s were greeted with the sight of extremely rare and sought after items – but more on those later. All in all, a fun and very simplistic party. Activities / quests were simply not necessary.
Ah, where to begin. As mentioned previously, there was a brilliant 21 item calendar full of returning items. The best part? There were two very, very rare items that haven’t returned since 2006 and 2007 respectively. These items of course are the Ice Skates and Blue Lei. No, not quite the Hawaiian (or Red) Lei, but still a very rare item. Other items of interest are the Yellow Inflatable Duck (from 2006 and 2008), the Brown Pirate Boots (2008) and Marshmallow Stick (2007). Add to this several other items from 2008 – 2014 and you have a plethora of items to collect. There was also two items that were previously Members-only items. These were the Cream Pie (Muppet’s World Tour 2014) and the Lantern (Halloween Party 2008). These means that if your penguin has always been a non-member, you received at least two free items – even if you’ve played since 2005. It also of course means that if you signed up after August 2006, you received at least one item. Awesome!
These items were not randomly selected however, they were instead chosen due to the party the rooms were decorated from. For example, the Blue Lei returned as the Beacon’s decorations were from the Summer Kick off Party 2007. Likewise with the Ice Skates returning due to the Ski Hill’s Sports Party 2006 decorations.
But, that’s not it! 21 items is a huge amount for any party – but let’s not forget the main item from this event – the party hat! The 10th Anniversary Party Hat is undoubtedly the most complex thus far, sporting a more interesting and ‘busy’ design (complete with animated sparklers!). Whilst this item was great for a Anniversary of this significance, I hope they return to the simplistic design next year.
Oh, and let’s not forget the Yellow, Pink and Blue Lightbulb head item’s that were available for everyone after delivering presents on Santa’s Sled (returning from the Holiday Party 2012). Let’s also not forget about the 8 autographed mascot backgrounds that were also available if you managed to meet said mascots (all backgrounds returned from various years). Overall, this party offered the richest selection of free items from any party – ever. Best of all, everything was available for everyone!
Not only did this party feature MascBots as tour guides for respective rooms, but the actual mascots themselves returned to celebrate the landmark event. Unfortunately, not every mascot made a appearance however. The Penguin Band saw themselves without an invite and Herbert was busy creating the Herbot. Sasquatch didn’t make an appearance either, which would’ve been nice since he seems to have been forgotten about since the Puffle Party 2015.
This is another area in which the 10th Anniversary truly shone – in a way which no other party in history has shone before. Whilst only two brand new decorated rooms sounds lacklustre at best, this party’s focus was of course about the history of the game. Most rooms on the island were decorated the exact same way they had been during a respective party. For example, the Book Room was decorated how it was during the Halloween Party 2008, complete with the Secret Chamber special party room of the same year. Pretty much every major room had been decorated, complete with either a Tour bot or a MascBot, which was contextually placed in rooms that were decorated from a party focusing a certain mascot. For example, the Rockhopper MascBot could be found at the Forest, which featured the 2010 Island Adventure Party decorations.
This ensured the party had a lot of variety and randomness – something in which in this context is completely welcome. Some examples included the Christmas Party of 2006 at the Ice Rink, the Puffle Party 2010 at the Snow Forts, the April Fools Party 2008 at the Iceberg and even Camp Penguin of 2007 at the Dock. All in all, an incredibly richly decorated party, with a unique blend of classic and modern artwork. A perfect way to celebrate 10 years!
If I WAS to be critical however, I could’ve complained at the lack of room rotation. Imagine if each room changed on the second week to that of a completely different party. Whilst that would’ve certainly been interesting, it could’ve been confusing. Especially for the Tour and MascBots. Regardless, I’m happy with what we got.
Here’s an extra section I figured I would add exclusively for this party (or indeed any other parties in which show elements of this in the future). You may wonder what I mean by ‘foreshadowing’. Well, put simply, I mean in the plot sense. For example, something happens in a party that then leads the way for the next party. For example, a blizzard occurred during the Christmas Party 2006. The snow was then stored (and kept cool thanks to Gary’s AC 3000) in the Lodge Attic, only to be used two months later for the Festival of Snow in February 2007. Another example was when a crab broke a window in the Underground Pool / Cave way back in July 2007 – leading to the Water Party.
In this case, Gary’s MascBots began to malfunction during the second week of the event. This means that the malfunctioned bots will begin to cause havoc at the Halloween Party (2015 obviously!), turning them into almost zombified versions of themselves. A really nice plot device that I found worked especially well here. Kudos CP! Let’s have more of this in the future, please..
Ultimately, this party was everything we expected / wanted and more. Celebrating CP turning a decade old by looking back at the previous ten years and providing entertainment accordingly. I thoroughly enjoyed experiencing rooms I haven’t seen in a very long time and even experiencing some for the first time (the Ice Rink in particular). Combine this with the interesting narrative focusing upon Gary’s MascBots and we had a pretty great party – my favourite since Operation Blackout.
Will the Halloween Party 2015 top this? Well, at the time of writing it’s already begun and I’ve already completed all the tasks (via the app – no waiting necessary!). All I can say at this point is..No, nO…NO…ZZT *BZORT error 420 reSTART in PROGRESS…C0NTACT ManuFACTUR3R
Random CP Fact #50: The current pin – the Anniversary Balloons – is the first pin to ever be hidden in the Town. The team had often stated they would never do this in the past due to the sheer popularity of the room.
Until next time, Waddle on!
Okay so what’s a Descendants exactly? Oh, a Disney thing? Right okay then. With absolutely no knowledge of the film whatsoever, this one was new to me. It’s not animated, but it focuses on the offspring of infamous Disney villains. A fairly cool sounding concept that surely sounds like it’d be pretty fun on CP right? RIGHT?!
Well, truth be told there isn’t a lot of it. Many have dubbed it as an overblown mini-party, which is exactly what it is. With the focus undoubtedly on October’s two major events; the 10th anniversary and the Halloween party 2015, the team can be forgiven for giving us such a small and rather insignificant party. Regardless, there are three decorated rooms and a fair few items to collect, so let’s look at what else this party brings.
Log in and pick up the items! No literally, that’s it. For a party that pretty much encourages players to be ‘bad in a good way’ (wha?), there’s no way to actually be bad. Activities are somewhat needed at this party. Maybe have players throwing tomatoes or something rotten around the school? Grafitti? Pranks? Instead, we got nothing.
This was certainly the highlight of the minuscule event – ironic considering this is the area most ‘big’ parties tend to need so much more improvement on (at least from a non-member’s perspective). Everyone received a plethora of hand items whilst Members got their usual wigs and body costumes. Whilst many hand items of the past have been so small they might as well not exist, these were fairly nice. From a dog stuffie to a wand, the Descendants party surely gave us some pretty fun items to play with. For sure though, my (and many other players’) favourite item was by far the Dude (Dog) Stuffie.
None! Moving on..
Whilst three decorated rooms sounds lacklustre and almost insulting – especially for a sponsored party, exceptions can be made due to two major factors:
1) The team is very busy constructing the Halloween Party (2015) and what looks to be the biggest Anniversary party ever.
2) The ‘Talk Like a Pirate Day’ mini-event was also going on. This basically means we got two very different parties at once.
Regardless, the three decorated rooms are altered nicely. Not overly complex but not 2006-era simplistic either. The Iceberg also got a major redesign that was undoubtedly the highlight of the party – at least in terms of design (and role play opportunities).
It’s hard to say whether I liked this party or not in all honesty. I wasn’t very passionate about the Descendants, meaning my opinion could be somewhat biased. I do imagine that the fans of the Disney Channel original film would be even more disappointed however, due to the sheer minimalistic approach compared to the much larger-scale of other sponsored parties. However, all can be forgiven when we look forward to the 10th Anniversary / Halloween Party.
So, with the 10th Anniversary kicking off in a few days time and lasting the entire month (only the Coffee Shop will be decorated when the Halloween Party starts), we certainly have something pretty amazing to look forward too in the form of the biggest Anniversary party ever – as well as a huge milestone in CP’s decade-long life. Then, after all that’s over, we have the Halloween Party 2015 to look forward too. These are always amazing events, with the richest decorations and plots ensuring October is always up there for being the best and certainly the biggest month of the year. I can’t wait!
Random CP Fact #49: The Halloween party in 2008 saw a storm destroy part of the Dojo. When the party ended, Sensei, the Dojo Courtyard, Card Jitsu and of course – Ninjas were all introduced to the game. Whilst that year’s spooky event introduced a storm (complete with animated lightning), it wasn’t the first to take place at night. That award goes to the Halloween Party 2006.
Until next time, Waddle on!
With October well over with and November now in full swing, we can all reflect on October and agree it was a pretty successful month – as it usually is. The collaboration of two classic annual parties is something that isn’t seen in any other month of the year. I’ve already reviewed the 9th Anniversary party and, whilst it certainly wasn’t the biggest or most surprising of the series, it still gave us some originality that we see so much less of nowadays. This post focuses on a party that not only is the biggest of the October duo, but arguably the biggest in the calendar year – every year. Now, let’s begin.
The Puffle Hotel served as the fundamental location this time. Supposedly haunted by ghostly goings-on, Gary informed us that his Great Uncle Gariwald VIII (the same from Halloween 2012) had gone missing in the Hotel which now has a staggering 13 floors. Upon entering the Hotel and being introduced with a new Hotel bellhop named Skip, narrative thus far was actually a narrative. Something was happening other than Cadence’s friends coming to visit. A very, very welcome change. Though not as in-depth and complex as the plot during Operation: Blackout (arguably the best party ever in terms of plot), it definitely felt refreshing to actually have a story. An interesting story at that (come on, who didn’t want to know what happened to Gary’s ghost of a great uncle?!).
After extensive waiting and puzzle solving, we found out that Skip was actually an evil ghost whom stole the Ghost Puffles (and Gariwald) in order to extract their energy using his dodgy machines in order to haunt the island. Not only this, but he also tricks and ultimately traps the player. After escaping thanks to Gariwald’s blatant hints on how to do so, Skip is then defeated, flies away and the island is saved. Hurray! Wait, shouldn’t we do something about an evil ghost who just got away? No? Oh, alrighty then.
Despite containing a giant twist that very few saw coming, Skip seemed lacking in character somewhat. He was seemingly trying to terrorise the island – but why exactly? Herbert has his reasons for his evil plans, but Skip just seemed to be a random annoyed ghost whom had a lust for scaring everyone. At one point, he states that he’s not letting you mess his plans up as “It’s his ticket to the big leagues”. What does this even mean? Does he want to be famous or something? I would’ve preferred Skip to have more of a motive behind his actions. Instead, he seems to be a little fame-obsessed. And dead. Definitely dead. Regardless, the plot, despite its’ several flaws, it still manages to engage and indeed shock the player which is certainly a welcome addition that makes the 2014 version of the Halloween Party unique when compared to the others. Will Skip return someday though?
Quests containing puzzles have been the norm for a majority of parties this year and the Halloween Party 2014 is no exception. Whilst some of the puzzles were fun and required some thinking, others were lacking in comparison. For example, in one room user’s had to simply click on pumpkins to crush them. That’s not really a puzzle or challenging. I guess the challenge was to figure out what to do as opposed to finding out how to do it.
The final puzzle was to free Gariwald and the Ghost Puffles and to ultimately stop Skip from haunting the island. However, Gariwald’s hints were a huge giveaway. He basically instructed the player how to do escape the cage and distract Skip. Not to mention anyone who’s been a member of the EPF for several years would probably of had a case of deja vu, as the recycling of puzzles became evident (throwing snowballs at a power box…sounds familiar).
This party also saw the re-introduction of the infamous ‘come back every day’ feature. Many dislike this as it means they have to log in every day to complete a puzzle/earn items. This was once the norm for many of CP’s parties and served as a cheap way to get more penguins logging in. However, more recent parties such as the Frozen Party didn’t include this feature and instead allowed player’s to complete all the puzzles (if you could call em’ that) in 10 minutes or less if the player wanted to.
I personally felt the [Frozen] party seemed to be far too easy and quick to finish, which is a complete juxtaposition of its’ lengthy duration. Yes, it worked in the older days due to parties being simplistic and having a short duration of a few days, but since newer parties last so long, I feel the ‘come back every day’ feature works better. If player’s really dislike this that much, then simply log in on the final day when everything is unlocked. Simple!
Contrary to what several believed when they saw an unreleased screenshot of the Plaza from CP’s files, the whole island was indeed decorated with the iconic dark night sky. Though there wasn’t a storm this time, the night sky always brings a completely new atmosphere to the island and this has made many want a night/day feature on the island, as well as some weather conditions that we’ve on rare occasions in the past (The Great Storm of 2010 included dark clouds and even rain!).
The Hotel and its’ interior were both decorated for once. Though, these rooms were the focal point on the party and thus had to be decorated. Most rooms had returned from previous years, including the slime pool in the Underground Pool which never seems to get any attention at all anymore. Some rooms however, mainly the interiors of the Plaza (bar the Hotel) and the Town (not including the Coffee Shop during the Anniversary) remained undecorated, which is slightly disappointing but when compared to all parties this year the decorations are huge.
One aspect that disappointed me was Ski Hill. Yes, it had the pumpkin scarecrow and the night sky, but the cave that apparently belongs to the Sasquatch didn’t glow. Why would it, you ask? Aunt Arctic stated in the CP Times that the cave was rumoured to glow at night – indicating that someone or something lived there. Unfortunately, this wasn’t the case during the eternal darkness of a fortnight and personally I believe CP missed out on the perfect opportunity to reboot this rumour. Ah well, maybe they’re saving it for when night and day comes to the island? Who knows..
I always love Halloween items. They’re usually spooky with a comedic twist that makes them popular throughout the whole year. During CP’s youth, the Ghost and Clown Costumes were both very popular items, and this hasn’t changed much throughout the years. In the case of the 2014 version, all the free items were new. Non-Members were treated to a series of head and hand items, including a Magic Hat, a Ghostly Suitcase, a Little Jack’O’Lantern on a chain leash and even a jar of Newt eyes (amongst others).
As always, Member’s got their added bonus of even more items, such as a Web Hoodie, Spectral Ghost Costume, Ghost Puffle Costume, Skeleton Mask and Shadow Wings. These items obviously were a range of body items and not just limited to head and hand like with the non-members. In total, non-members got 7 items and members got 14 (including those available for everyone) which is a large amount for any party. So in this respect, the party did definitely not disappoint. However, I would’ve liked a bigger variety of items as opposed to the majority being for the head/hands.
2014 hasn’t been the best year in terms of parties. We all know that. The Halloween Party 2014 stands out a lot more this year than it has any other year. The lack of a proper narrative structure and a plethora of decorations in the majority of parties this year means that this and indeed any other recent Halloween Party would stand out in 2014. I personally found that this year’s version was a positive approach that I hope CP continues into the remainder of the year. Whilst not perfect, and doesn’t compare to my all time fave (2008 – the thunderstorm, the scavenger hunt, introduction of ninjas…awesome), it’s still a great party that’s firmly earned its’ place as my favourite of the year thus far. Will the Pirate Party or Holiday Party 2014 change this? I sure hope so!
So that ends yet another critical review. We now only have two more parties left of 2014. As we already know, November will be the month of pirates as the Pirate Party returns along with everyone’s favourite and somewhat neglected captain. Many speculate we will be finally able to reach Rockhopper Island for the first time, which would be interesting to say the least. That all kicks off on the 20th, let’s hope its’ amazing!
Random CP Fact #31: Players used to be able to type numbers in the first couple of years in Club Penguin. This was eventually changed as many were sharing personal information such as their phone numbers.
Until next time, Waddle on!
Ah October, what a fantastic month. Not only do we get the beloved Halloween party, but we also get the awesome CP Anniversary party that always takes place in the Coffee Shop and features cake and of course – that rare hat. For these reasons, it’s no wonder why October is one of the most favoured months within the community. However, with the controversy of 2014 parties thus far, how did the Anniversary party stack up to previous years? This post will be a review of the 9th Anniversary. For Halloween fans, don’t worry! That will be written shortly after this one’s published. Now, onto the review!
The Anniversary party has always been a fine tradition on the island ever since the first way back in 2006. As the name suggests, it is an annual party to celebrate CP’s birthday and always takes place on October 24th. Occurring for one day only, the Anniversary was once the only place you could pick up a rare party hat that would never return. The colours changed every year and many penguins flew (not literally – penguin’s cant fly) to their drawing boards in an effort to design their own versions in hope it would be the real thing. The Coffee Shop was the focal point in terms of room renovation (as it is one of the oldest rooms on the island) as that was, for the most part, where the hat and cake were located. Decorations include cakes, drinks and formerly the fire extinguisher gag CP used to use every year. On rare occasions, other rooms were decorated such as the Book Room and even the Town. However, with CP’s new 2-week-per-party policy, the Anniversary has had to share its’ uptime with the spooky Halloween Party – creating a somewhat odd collaboration between scaring people and celebrating a birthday. Okay then!
Anyway, since these parties both collide nowadays, it means that the Anniversary party has to play second-best to arguably the island’s biggest party of the year. That’s a bit harsh for CP’s smallest annual party of the year in terms of decorations, music and items. So, with this in mind, how did the 9th compete with its’ scarier bigger sibling?
No this isn’t a warning by me or anything regarding spoilers that will spoil the fun of the anniversary the day before it ends. Instead, this was CP’s doing. 2 weeks before the party started. That’s right, CP revealed the party hat design 2 weeks before the party started. Since this is the major point of interest for this party, that is extremely disappointed. When I was younger, I used to be extremely excited whenever October arrived – particularly back in 2007 before I’d attended any Anniversary party. Guessing the party hat colours was one thing, actually logging in and finding a plethora of penguin’s wearing the actual thing was another. Spoiling this destroyed the entire event in my opinion, more so than the Halloween party does.
Even worse, CP didn’t just spoil the hat. In the Newspaper they also showed a segment of the decorated room (including part of the cake and table). That’s truly a new low in terms of spoilers. In the Newspaper of all places, many penguins would see that by mistake and no doubt be ultimately disappointed. A birthday surprise? The only surprise was whether the design will be the classic version or the modernised and oversized version.
Or should that be room? If there was one word to describe CP’s decorative choices in terms of complete rooms it would be minimal. Like prior anniversaries, the Coffee Shop is the only decorated room for the anniversary. No Book Room decor, not even a banner on the Coffee Shop exterior to announce that the party was underway. I feel sorry for new penguins who have no idea about the concept of the anniversary parties – they would literally have no idea it was happening without entering the Coffee Shop!
For the Coffee Shop itself, decorations aren’t bad. Sure, they don’t compete to previous years. They even fail to compete with last year’s museum approach (and they even had a free Old Town background which was a nice touch). This year however, it seems like a day at most was spent designing everything this mini-party has to offer. Such a shame for a party that once had a lot of publicity on the island. Now it simply gets one decorated room and the odd newspaper mention. Does CP care about their own birthday?
Traditionally, the anniversary party only lasted one day which made the exclusive hat even rarer. Slowly the duration has increased. Two days…three days…a week. That’s what we got last year and the same applies this year. A week long Anniversary that started one day before the actual anniversary date. Genius. Of course, this was done on a Thursday at the same time as the Halloween party went online. Personally, I’d prefer it to start on the actual correct date and have a banner outside highlighting the party’s existence. Otherwise, why not just add the hat to everyone’s inventory who logs in? It’d surely save time..(not that I want this to happen, I enjoy the music and decorations, the more the merrier!). Nonetheless, a week is far too long for a party that used to pride itself on being limited edition – along with the hat it offered.
Like with past anniversaries, Aunt Arctic was the visiting mascot. Past and current staff members also logged in to celebrate the occasion. Although it’s nice CP staff still do this, it still doesn’t compare to the 3rd and arguably best Anniversary party of all time. The entire Town was decorated, CP toys were officially released (and where are they now?) and there was a live broadcast from New York Times Square celebrating the occasion. It really seems to have gone down hill since then, which is, as I’ve said, a major shame.
As always, the Book Room got a new addition to its’ widely popular shelf – the Yearbook 2013/14. Unfortunately, much like the anniversary party, it doesn’t make for an interesting read when compared with the first several. Back then we had a paragraph of information for every party. Now, we get a sentence containing the briefest overview imaginable. In all honestly, it’s like the team didn’t really try for this party. But why would there? There are no member benefits whereas the Halloween party has the potential to have plenty.
The Anniversary remains one of the few annual parties that is guaranteed to get its’ place into CP’s yearly plans. Whilst the 9th may not be the biggest or best we’ve ever had, at least it wasn’t all bad. We got a free hat, had the opportunity to meet Aunt Arctic and some current/former staff members and ultimately got a Halloween party to accompany it. 2014 has had some very poor moments that I’m sure we all agree on and this month seems to have lifted hopes for the rest of the year. So we have that to thank of October at least.
Personally, I like to think of this anniversary as the calm before the storm. Next year marks the biggest milestone in the history of CP – a massive 10 years since launch. CP would make one of the biggest mistakes in their history if they don’t do something major for that. I’m sure they have something planned, until then we have the rest of 2014 and the majority of 2015 to enjoy. Here’s to the Pirate Party!
Random CP Fact #30: Despite being on the game since the beginning, The Coffee Shop actually debuted on Penguin Chat 3, where it was very similar to how the Coffee Shop used to look in CP.
Until next time, Waddle on!
Although I promised that the next post will be regarding pins, I decided to postpone that until a later date due to a certain rumour that’s risen over the past week. This rumour relates to the upcoming Halloween Party and the theory that only one major building will be decorated, in case you somehow didn’t notice in the title.
Basically, many penguins saw a sneak peek of the Plaza during the Halloween Party within CP’s files and immediately noticed a huge problem with it. The sneak peek in question can be seen below:
As you can see, the Puffle Hotel is the only decorated building in sight. Even the Pet Shop and Pizza Parlour – two rooms that see regular renovation during the Halloween parties have been ignored. The most significant missing piece of this screen shot is of course, the night sky that has become a regular feature of the Halloween parties. There are some clouds yes, but this seems to only cover the Puffle Hotel which is said to have 13 floors.
This has meant that a huge amount of penguins have become extremely disappointed. Has one of the biggest and best parties of the year has become restricted to just this one building that everybody ignores at every other time of year? With recent parties, much fewer rooms have been decorated (during the infamous Music Jam 2014 in particular) but this takes things too far. Why did they do this? Why did they destroy such an iconic party? Well, they didn’t. Here’s why.
CP has always been big on tradition, whether its’ including a fire extinguisher at the earlier Anniversary parties (penguin’s can’t blow!) or having an excessive amount of boxes at the once loved April Fools party. Okay so I’m aware this year has broken a few traditions – the perfect example again being the Music Jam 2014. But seriously, the Halloween party has been a fairly similar event in terms of decorations for years now. The dark sky has been used since 2006 – there is no way they will remove it now; especially since CP has received much criticism for lack of room designs.
This is pre-release work
The party is still a few weeks away, the team will be adding final touches to it right about now (they’ve probably actually finished it and are working on next month’s stuff!). This sneak peek appears to be quite early in the development process, it seems illogical to presume that this is exactly how the room/party will look once released in two weeks time. We’re also unsure of how long this sneak peek has been in CP’s files.
This is a full, almost 2-week party
This may seem obvious, but the party starts on 23rd October and ends on 5th November. There is no way only one building throughout the island would be decorated for something as highly anticipated as the Halloween Party. You may argue that many thought the same of the Music Jam, but don’t forget it took place on an entire new part of the island (the Cruise Ship), introduced new characters, a new game and still other rooms were decorated (though some very minor and some were recycled from past parties). Still, it’d seem ridiculous for CP not to decorate more for a party that is always big in terms of web traffic.
I know what you’re thinking. What does Jim mean by false advertising? Well, it’s quite simple. CP has already given us an official sneak peek of a segment of the Plaza already – and it certainly contrasts with the one shown above that many believe to be final. This official sneak peek I talk about can be seen below.
Notice something? Well, the sky is certainly dark. Not only this, but the Pet Shop is also decorated with a giant Bat Puffle statue. Yes, it’s the same as last years but that’s forgivable when CP are introducing a bunch of new floors to the Puffle Hotel – including Spooky Puffles and other items etc. Will this be how the Plaza looks during the party’s release? Yes, otherwise it’d be false advertising. The log in screen contains everything else that’s already been confirmed (Spooky Puffles, new costumes and the ghastly-looking Puffle Hotel), so you can bet that the party will be island-wide, and include that famous dark night sky that has become a fan-favourite since its’ debut in 2006.
So, what’s with the barely-decorated sneak peek then?
To put it simply, the original sneak peek shows the new decorations at this month’s party. CP will design rooms separately and then apply them all together to create the final room we see at the party’s launch (this would be much quicker than having an individual work on the entire room). I’m confident that the updated Puffle Hotel will be placed on top of last year’s decorations (for the Plaza at least) – thus integrating seamlessly and being true to the artwork on the Homepage.
You may also notice that the sneak peek contains many missing pieces – particularly text which CP adds later for each respective language. The clouds also wouldn’t fit in a warm-blue sky colour, alongside traditional white clouds. It would just be extremely inconsistent and look rather stupid. Especially considering the log in screen shows lightning flashing above the tower – which wouldn’t be very visible during the day!
Overall, I hope I’ve cleared things up regarding this upcoming party. Of course, we don’t know exactly how the party will be received, will it be a huge success or a downgrade from previous versions? What we do know however, is that it will more than likely be very similar to last years decorations-wise. CP has spent time working on other stuff for this party, so expect a Halloween 2013 party with a new plot, new items, a new Puffle and a Puffle Hotel to explore. Exciting stuff!
Random CP Fact #28: The Spooky Puffle will be the 21st Puffle to be available for Penguin’s to adopt – this includes Puffle Creatures such as the Cat and Dog Puffle.
Until next time, Waddle on!
Okay, we know the score by now. These posts are basically reviews reflecting on a party that has recently ended. The aim of these is to identify points where the specified party which were done well, and ways it could’ve been improved. You all know this by now, so let’s get going!
This month’s review focuses on the School & Skate Party; a brand new unsponsored party that aimed to bring the fun of school into our favourite virtual world. But was the party an A-Grade masterpiece or did everyone want it to graduate as soon as possible? Well, upon its’ announcement many penguins flocked (not literally, they can’t fly..) to Twitter in order to voice their opinion. For the most part, responses were negative. Why would CP introduce school to the island? A widely-hated part of our lives, it certainly isn’t fun for everyone – and CP knows that. To overcome this, they tried to incorporate the fun things that school contains, like skating, apparently.
The Tiring Quest
Like almost all of the 2014 parties, this one also contained a Quest. Upon logging in you were instantly made aware of this, as the forceful messages almost demand that you do these quests before even trying to acknowledge your friends. Like last month’s Frozen Party, penguins had to find objects in a certain room in order to receive items. Unlike the Frozen Party however, the objects weren’t as easy. This is a good thing as the Snowflakes of the Frozen Party were easier to find than the gigantic modern pins. Regardless, finding the objects is still easy when you’re directed to each room that contains them. Why not spread them over the island and let penguins discover them themselves?
One major issue with this month’s quest was that of repetition. It’s just like last month’s party but with a different context. Why CP insists on using the same quests for several parties in succession is beyond me. Mix it around a little, otherwise parties begin to feel far too similar to eachother – and not in a good way. Scavenger hunts in the form of the Easter Egg hunt or the Halloween candy hunt were fun. The eggs/candy weren’t that easy to find, we weren’t bombarded with log in screens that transported you the room but instead got given clues as to which room an egg/candy could be found. There also wasn’t one every party which maintained the excitement.
Skate Park – Half Full or Half Empty?
This party saw the introduction of a brand new room – the Skate Park. A room that’s focused on Members (but not restricted to), it allows the purchase of Skateboards followed by the ability to do tricks in this room alone. Whilst an alright idea, I’d of preferred to see this as a mini-party which we didn’t see in September. Instead, we have a room that is unlikely to be used much if at all. Is it necessary? Not really, I can’t imagine myself using it whatsoever and I know many others feel the same way.
Recently, Polo Field announced that there would never be any new plays at The Stage due to it not being used. So why introduce a new room that has the same fate? The Cove was added way back in 2007 to provide a Summer-themed location all-year round and introduced surfing. The Lighthouse and Beacon were added in 2006 to provide penguins with the ability to spot The Migrator on the horizon, and thus had contextual purpose. A Skate Park however? I just fail to see the reason why.
The entire island was decoration for this party. LOL JKS, no but seriously, we’ve come to expect to much with modern parties in terms of decorations. They aren’t as minimal as the Music Jam, but still few and far between when you consider the entire island. The Plaza, Mine Shack and University got a makeover with the best decoration in my opinion going to The Puffle Berry Mall which of course temporarily replaced The Stage. The issue with the Mall however is that you couldn’t purchase anything it in, which kind of defies the point. The escalators were also ridiculously slow to operate and once you were on one, you couldn’t get off without switching rooms.
Overall there are some decently decorated rooms, but nothing stood out as groundbreaking. Once again, the majority of the focus has gone into the Member features and quests, exciting times!
After much feedback CP looks to have finally removed the “come back tomorrow for another item” feature that became tiresome. Instead, we can get all the items on the same day which saves time for busy people like myself. This time, the items ranged from Backpacks to Dodgeballs. Whilst the majority they were nicely designed and within context, the absence of Body/Feet items for Non-Members is becoming painfully more obvious. I’m quite positive CP wouldn’t lose Members if they simply gave away body items for everyone every now and again (not including codes).
It was also nice to see Rookie make yet another appearance. Like with every mascot nowadays, their giveaway background is never updated which is slightly depressing.
Like a good 100% of parties this year, this one suffered from the plot. Or rather, the lack of one. A good CP plot hasn’t really been seen in a while, especially after the master of all plots known as Operation: Blackout graced the island. Lately it seems that Cadence (who is becoming a very tired and overused mascot) has friends from far away that come visit the island and never appear again. This time however, Rookie was so excited for the new school year that he decided to throw a party. How exciting.
One major point that disappointed me was how the EPF were aware that Herbert was going to strike the University. However, he did not appear at all whatsoever during the party. Instead, the Director messaged us saying that the University is now secure. Why even mention Herbert at all? Oh yes, to remind us that he still exists but without actually making him a major character at all. It all seems a little lazy..
What originally sounded like the disaster party of 2014 (and boy, are there many contenders for that fine award) actually turned out to be not so bad by 2014’s standards. Whilst it suffered from the usual lack of deco, lack of a real plot and a repetitive quest, it wasn’t as bad as the Music Jam. There we no Disney characters which was refreshing and hopefully this will last for the remainder of the year. It would’ve also been nice to have each mascot teach a respective subject. Gary for science, Aunt Arctic for English, Cadence for music etc.
Overall, it wasn’t the best but it wasn’t the worst either. I only found myself logging in once per penguin throughout the entire event which pretty much says all there is to say. Will it return next year? I hope not, I’d prefer to find something more creative within the month of September.
Ah the month of October, by far my favourite month of the year in regards to the island. We already know which parties will occur this month as its’ the same every year. Does that mean its’ bad? No, the exact opposite. The Halloween Party dominates in terms of decoration and music, and I’ve yet to witness one that disappoints. Thus far, we are aware that Spooky Puffles (Ghost Puffles) will be making their debut for Members only. We also know that a Halloween-themed upgrade of the Puffle Hotel will be a central point of the party which is fine. I don’t mind when a room is the main focal point of a party, but it can’t be the only focal point of the party – something which was the main downfall of the Music Jam 2014.
Let us all not forget the 9th Anniversary either. October holds 2 parties every year – the only month to do so on an annual basis. Expect the two to be integrated with eachother rather than having them separate as CP once did (before the whole 2-week party duration was introduced). Regardless, I’m excited for this month and hope that it doesn’t disappoint – though let’s face it, it won’t take much to be the best party of 2014 thus far.
Next Time: Pins – Does Size Matter?
Random CP Fact #27: The Halloween Party 2008 marked the first official sighting of Ninjas. When lightning strook inside the Dojo, Ninja shadows could be seen for a split-second. Ninjas were then officially released a month later.
Until next time, Waddle on!
It’s hard to believe our favourite online game has now turned 8 years old. As always, CP is celebrating their birthday by throwing one of their annual Anniversary parties. As with several before, this one occurs at the same time as the Halloween party. The Coffee shop has been turned into a museum and includes a free party hat. Below is an image of the Coffee Shop (the only decorated room for the Anniversary party). As we are taking a waddle down memory lane, I decided to use Jord4 for this post.
(Click for full size).
In terms of this years party hat, it is rainbow coloured and follows the same design as the 6th Anniversary hat. The gradient looks slightly different and more ‘polished’ than previous hats. Here’s how it looks on Jord4’s playercard:
The party is said to go on for 4 days, giving you plenty of time to check out the party and pick up the hat (as well as the Halloween party which is due to end next Thursday). Be sure to do the latter as this hat, like all party hats, will NEVER return!
CP Random Fact #14: CP has stated that all items will return one day, excluding Party Hats and pins. This includes all the Anniversary hats and the Beta Hats, making them hypothetically the rarest of all items.
Until next time, Waddle on!