After quite the hiatus, I’ve decided to return to annoying the fanboys and being an overwhelmingly cynical Penguin. This time however, Club Penguin Island is the game facing the criticism!
So, after CP’s inevitable closure on March 29th, the game was reborn as a mobile-only app named Club Penguin Island. I’m sure most if not all reading this have played it as, you know, this is a CP-based blog. And I have posted about it numerous times before..
Anyway! The most recent version of said app released today – version 1.2. Promising bug fixes and performance improvements; but that’s not all! Also incorporated into this update was a few notable features in which makes the game more playable (and some unfortunate bugs which make the game UNplayable!). This ‘review’ of sorts will look at some of the updates we’ve seen today, including the unfortunate ‘bugs’ in which joined the slowly-growing island.
Of course, new quests were added for Aunt Arctic. Whilst I can’t play all of them yet (too low level!), they re-introduce some very familiar characters such as Jet Pack Guy (more like Jet Pack Gains), Gary, Dot, Rookie and even Herbert & Klutzy. Players will notice that all the aforementioned characters have a new character design and some..and more ‘interesting’ than others. Whilst many of the younger players may find them appealing, I personally find the overly-anthropomorphic creatures somewhat disturbing.
Regardless, more quests are good! They replace the mini-games as the go-to form of entertainment and some are even a little reminiscent of the old PSA/EPF missions.
User Interface & New Features
The game introduces several improvements to the overall gameplay. Notable mentions include a well-overdue map has been added, allowing players to teleport to whichever room they wish as opposed to having to waddle to it themselves. Perfect for missions and those all-important Megg meet-ups!
There’s also a new clothing catalogue in which contains items designed by players of CPI. To make this better, a portion of the coins spent on said item will be sent straight to the original designer! This is a fantastic little edition in which makes the game more community-based. Certainly a welcome edition.
Another absolutely fantastic addition is the ability to tell whether something you say passes the filter. Yep, remember when I suggested this? CP finally introduced it! If a message doesn’t pass, a simplistic ‘____’ appears in your chat bubble, where the original message would’ve been. This is arguably the biggest chat update to the CP franchise of all time. Absolute game changer – literally!
A Bug’s Life
As with most software updates, this game saw the introduction of a few bugs and glitches. Most noticeably was a horrible frame-rate lag bug in which occurred after a short time if a player stays in a populated room. This became especially evident during Megg’s April 12th meetup – though this was approximately an hour after the update dropped so they can be forgiven just this once. Still an odd bug when considering this version was supposed to include ‘performance improvements’.
Another odd bug is that of texture errors. In numerous cases, an item in the clothing customiser will appear incorrectly textured – or completely black. This has happened several times to me and my long-time friend Jartarf. Hopefully an immediate update rolls out to fix the updates caused by this update. Ah, the joys of software!
Conclusion – Positives
- New quests with recurring characters
- Integration of a much-needed Map
- Construction of Mt. Blizzard, fore-sighting a new location
- Amazing new icon when messages don’t pass the filter
- New clothing catalogue with community-designed items
- New Disney Tangled-themed items?
- New Tubes!
- CPI Phone, a new UI in which keeps track of Daily Challenges, Settings, Island News and even Penguin-Standard-Time, though it can be a little slow to load at times
Conclusion – Negatives
- Annoying frame-rate bug which, at times, makes the game unplayable
- Texture bugs
- Overly-anthropomorphic characters such as Rookie and Jet Pack Guy (of whom now is a lifeguard?) leaving a sour taste amongst the older players of community
- Non-Members still don’t have access to barely anything (including the Beta Hat & Alumni Jacket)
- Levelling-up can be a farce, there’s still no solution to this
- Still no Puffles or Igloos!
Overall, this update was a relatively solid one in which fixed many core elements of the games. However, the game still ultimately suffers from the same issues it has since launch. Pretty much everything is exclusive to Members, meaning that if users aren’t willing to pay for Membership then they are left without clothing items, quests or even the ability to consume food or drink. Balancing the game for Non-Members is something in which is urgently needed – and that’s coming from a (current) Member.
And so concludes my first post in quite a while. I have to admit, for all of CPI’s shortcomings, the game has helped me enjoy Club Penguin again. The franchise was in desperate need of a reboot and I believe CPI is a good attempt at doing so. However, the game is still lacking in several key areas – at least for now!
Oh and the Earth Day celebrations begin tomorrow which promise the first ever item available to Non-Members as well as Members. Expect a review of that too..
Until next time, Waddle on!
Today marks the end of the much anticipated 10th Anniversary party. A huge milestone in CP’s history deserves a huge party – a big statement when considering the Anniversary parties of previous years have fallen in the Halloween parties’ shadows. So, how did CP celebrate turning a decade old? Let’s begin this review!
Most Anniversary parties simply have one or two decorated rooms (the Coffee Shop and Book Room / CP Times office). The only exception to this was the 3rd Anniversary, which also saw the Town decorated. Since then, the birthday events have grown smaller and smaller each year which is ironic considering its’ aim was to celebrate the game growing older and thus bigger, though this wasn’t exactly the case as we all know. This anniversary was the first to actually sport an actual plot – other than to simply celebrate the game’s birthday. Gary created MascBots – robot versions of CP’s beloved mascots. However, the second week of the island-wide event saw the MascBots go haywire. What did we honestly expect from a Gary invention that was only version 2999?!
Like with all Anniversaries prior, we didn’t actually have to do much other than to collect a party hat and pretend to eat cake. However, there was a new Item Calendar which saw the return of 21 items from previous parties, and even a few extra bonus items for completing a few tasks that had returned too. The prime example here being that of Santa’s Sled (accessible from the Book Room during several Christmas parties).
Coming back every day to collect a new – or rather old – item may seem a tedious process but this time I found that it built up excitement rather than boredom. We could see every item on the calendar, but couldn’t collect them until they were unlocked. This meant that, upon logging in and clicking the calendar, player’s were greeted with the sight of extremely rare and sought after items – but more on those later. All in all, a fun and very simplistic party. Activities / quests were simply not necessary.
Ah, where to begin. As mentioned previously, there was a brilliant 21 item calendar full of returning items. The best part? There were two very, very rare items that haven’t returned since 2006 and 2007 respectively. These items of course are the Ice Skates and Blue Lei. No, not quite the Hawaiian (or Red) Lei, but still a very rare item. Other items of interest are the Yellow Inflatable Duck (from 2006 and 2008), the Brown Pirate Boots (2008) and Marshmallow Stick (2007). Add to this several other items from 2008 – 2014 and you have a plethora of items to collect. There was also two items that were previously Members-only items. These were the Cream Pie (Muppet’s World Tour 2014) and the Lantern (Halloween Party 2008). These means that if your penguin has always been a non-member, you received at least two free items – even if you’ve played since 2005. It also of course means that if you signed up after August 2006, you received at least one item. Awesome!
These items were not randomly selected however, they were instead chosen due to the party the rooms were decorated from. For example, the Blue Lei returned as the Beacon’s decorations were from the Summer Kick off Party 2007. Likewise with the Ice Skates returning due to the Ski Hill’s Sports Party 2006 decorations.
But, that’s not it! 21 items is a huge amount for any party – but let’s not forget the main item from this event – the party hat! The 10th Anniversary Party Hat is undoubtedly the most complex thus far, sporting a more interesting and ‘busy’ design (complete with animated sparklers!). Whilst this item was great for a Anniversary of this significance, I hope they return to the simplistic design next year.
Oh, and let’s not forget the Yellow, Pink and Blue Lightbulb head item’s that were available for everyone after delivering presents on Santa’s Sled (returning from the Holiday Party 2012). Let’s also not forget about the 8 autographed mascot backgrounds that were also available if you managed to meet said mascots (all backgrounds returned from various years). Overall, this party offered the richest selection of free items from any party – ever. Best of all, everything was available for everyone!
Not only did this party feature MascBots as tour guides for respective rooms, but the actual mascots themselves returned to celebrate the landmark event. Unfortunately, not every mascot made a appearance however. The Penguin Band saw themselves without an invite and Herbert was busy creating the Herbot. Sasquatch didn’t make an appearance either, which would’ve been nice since he seems to have been forgotten about since the Puffle Party 2015.
This is another area in which the 10th Anniversary truly shone – in a way which no other party in history has shone before. Whilst only two brand new decorated rooms sounds lacklustre at best, this party’s focus was of course about the history of the game. Most rooms on the island were decorated the exact same way they had been during a respective party. For example, the Book Room was decorated how it was during the Halloween Party 2008, complete with the Secret Chamber special party room of the same year. Pretty much every major room had been decorated, complete with either a Tour bot or a MascBot, which was contextually placed in rooms that were decorated from a party focusing a certain mascot. For example, the Rockhopper MascBot could be found at the Forest, which featured the 2010 Island Adventure Party decorations.
This ensured the party had a lot of variety and randomness – something in which in this context is completely welcome. Some examples included the Christmas Party of 2006 at the Ice Rink, the Puffle Party 2010 at the Snow Forts, the April Fools Party 2008 at the Iceberg and even Camp Penguin of 2007 at the Dock. All in all, an incredibly richly decorated party, with a unique blend of classic and modern artwork. A perfect way to celebrate 10 years!
If I WAS to be critical however, I could’ve complained at the lack of room rotation. Imagine if each room changed on the second week to that of a completely different party. Whilst that would’ve certainly been interesting, it could’ve been confusing. Especially for the Tour and MascBots. Regardless, I’m happy with what we got.
Here’s an extra section I figured I would add exclusively for this party (or indeed any other parties in which show elements of this in the future). You may wonder what I mean by ‘foreshadowing’. Well, put simply, I mean in the plot sense. For example, something happens in a party that then leads the way for the next party. For example, a blizzard occurred during the Christmas Party 2006. The snow was then stored (and kept cool thanks to Gary’s AC 3000) in the Lodge Attic, only to be used two months later for the Festival of Snow in February 2007. Another example was when a crab broke a window in the Underground Pool / Cave way back in July 2007 – leading to the Water Party.
In this case, Gary’s MascBots began to malfunction during the second week of the event. This means that the malfunctioned bots will begin to cause havoc at the Halloween Party (2015 obviously!), turning them into almost zombified versions of themselves. A really nice plot device that I found worked especially well here. Kudos CP! Let’s have more of this in the future, please..
Ultimately, this party was everything we expected / wanted and more. Celebrating CP turning a decade old by looking back at the previous ten years and providing entertainment accordingly. I thoroughly enjoyed experiencing rooms I haven’t seen in a very long time and even experiencing some for the first time (the Ice Rink in particular). Combine this with the interesting narrative focusing upon Gary’s MascBots and we had a pretty great party – my favourite since Operation Blackout.
Will the Halloween Party 2015 top this? Well, at the time of writing it’s already begun and I’ve already completed all the tasks (via the app – no waiting necessary!). All I can say at this point is..No, nO…NO…ZZT *BZORT error 420 reSTART in PROGRESS…C0NTACT ManuFACTUR3R
Random CP Fact #50: The current pin – the Anniversary Balloons – is the first pin to ever be hidden in the Town. The team had often stated they would never do this in the past due to the sheer popularity of the room.
Until next time, Waddle on!
After a very quiet month of June from everyone’s favourite winter wonderland virtual world, many including myself were excited to see what the team had been working on for July’s party. We knew it would be a takeover, focusing on the recently released Inside Out film by Disney Pixar. Add to this the inclusion of a popular CP original mascot and a fairly solid storyline and we have what looks, on paper, to be a major party of 2015. So, let’s see how it stacked up..
Poor old Rockhopper had lost his memories, meaning Gary had to once again build a machine (the Minderizer 3000) that would save the day (with our help of course!). How did he lose memories I hear you ask? By eating cursed cheese from a dodgy island, of course! Entering Rockhopper’s mind and completing tasks for each of his emotions (inspired by those from the film) in order to recover his memories is certainly hard work. Or was it? If anything, it seemed a little too easy. But more on that later.
To recover the beloved Captain’s memories, players had to first venture inside Rockhopper’s mind – which was luckily accessible from the Dock (the only decorated room on the island..). Once inside, each of the emotions would provide players with tasks to complete, all of which were remarkably similar – leaving a bad taste of repetition on the beaks of many penguins. The typical ‘go to X room and find X’ applies here. Whilst more challenging than the infamous Frozen party’s tedious snowflake collecting task, finding the different memory ‘orbs’ was easy for most. Once found, players had to then complete an ‘Ice Jam’ style game which again, provided very very little satisfaction in terms of challenging the player’s mind (ha, mind).
Overall, this party had us completing the same tasks for each of the 5 emotions (Joy, Sadness, Anger, Disgust and Fear). As you can expect, this got tiresome. Very quickly. Whilst many may have enjoyed something different from the usual ‘come back tomorrow for another item!’ task, if you will, I personally found it underwhelming. The added dialogue from each of the emotions also seemed slightly cheesy, though I understand why it was done.
Plenty of items inspired by the film. Who’d of guessed? The usual suspects appear here once again. Wigs, dresses, other outfits and a selection of hand items for non-members. Whilst none were particularly bad, none are either memorable either. The only reason anyone will recognise where they came from when searching through a plethora of pages within their inventory will be because of the characters in the film – not the memory of a truly enjoyable party. I realise I’ve said it before, but I dislike wigs and clothes in which make penguin’s appear too human (the uncanny valley, anyone?). Hair on penguins just looks odd..
Personally, I would’ve liked to receive each of the emotions’ hats they were wearing (basically the same as Rockhopper’s but the Puffle had the same expression as that of each emotion). It was a party about Rockhopper, after all. The Captain did of course give us some ‘booty’, a small collection of Member-only items that had all been seen at previous parties. Yay!
Rockhopper, obviously! Well, kind of. Not really? He was sat at the Dock for the duration of the party. Gary did waddle around the island, however. No new backgrounds though.
After last month’s Festival of Snow came without much warning, you’d expect a party as hyped as this one had decorations that even the Halloween parties would envy, right? Wrong! As stated previously, the Dock was the only decorated room on the island. Rockhopper’s mind was another, consisting of 7 decorated rooms (Headquarters, Dream Productions, Food Island, Imaginationland, Loot Island and the Subconscious). Each room sure looked rather pretty, but offered very little in terms of interactivity which is a huge shame. I also found that the Orbs didn’t necessarily fit in with each room. An anger-based orb in Loot Island? Why not Joy? Whyyy?
Little decoration is never fun. Never. The rooms in which are decorated are slightly above average at best, certainly not inspiring or anything too mind-blowing (ha, there it is again).
Here’s a new one I bet none of y’all were expecting. What do I mean? Well, when we got to see memory flashbacks that would correlate to each emotion, one stood out as being almost insulting to us older players. When completing Joy’s task, we are shown Rockhopper first discovering Yarr. However, Rockhopper is wearing his current selection of items – including his pirates jacket in which he didn’t wear back in 2006. Most wouldn’t of noticed this, but I found it annoying.
Okay, so CP had a month off. To produce this?! This seemed like an overblown mini-party as opposed to one that was as overhyped as this was. I personally much preferred last month’s Festival of Snow – featuring island-wide decorations, memorable items and player interactivity (players designed the ice sculptures..). This party seemed a little…rushed. Sure, there was a storyline, but it was too farfetched – a huge statement considering the context of the game. CP also managed to avoid returning the Migrator once again. The build-up notes sent by Rockhopper (available to read via the CP Times weeks before the party started) didn’t do the party any justice either. Sure, it provided context and a seemingly decent storyline, but it turned out to be a huge letdown – at least for me.
Give me an old fashioned Rockhopper visit, featuring Yarr and the Migrator over this any day. Who knows when we’ll next see our favourite penguin pirate. For now however, we turn our attentions to August’s party – the Fashion Festival. Let’s hope it’s not as gender-biased as it sounds.
Now, where’s that cursed cheese? I need to erase a certain film-inspired party from my own memory..
Random CP Fact #46: August 2015’s Penguin Style catalogue is the biggest ever. Featuring a plethora of old and new items, for Members and Non-Members.
Until next time, Waddle on!
May marked a very interesting month on Club Penguin as, for the first time, two different parties would take place on the island – one on desktop, and one on the CP mobile app. The desktop version got treated to The Fair whilst those with the mobile app had a chance to explore a new Rainbow Puffle Party. As the title so blatantly suggests, this post will cover the latter. Let’s begin!
I’m pretty sure everyone who plays the game and knew about May’s events knew all along that the Rainbow Puffle Party would be more of a mini-party themed event. Small scale decorations with a few items and of course, the opportunity to adopt an elusive Rainbow Puffle for free (for Non-Members this was a pretty decent offer). It wasn’t anywhere near as large as any of the previous Puffle Parties and ended up living in The Fair’s shadows for the month’s main event. Still, it was nice to have one of those old-CP-style parties that are such a rarity nowadays (with the exception of the infrequent mini-parties of course). Regardless, this was a pretty decent party considering the simplicity and overall atmospheric element of the event. However, this was a somewhat big reminder of how much the game has changed over the years..
Come back everyday to receive a new item! Great, we’ve all seen this before. Whilst not as satisfying as the free item boxes, it does the job. However, the sheer fact that this was on the mobile app was perhaps the party’s biggest downfall. Glitches plagued the event for many users, so much so that the party has been extended until June 17th. Personally, I had experienced some of the major ones, including not being able to receive any item upon logging in. To make it worse, the free item interface wasn’t available at any other time except when logging in. No button in the top right corner or anything – even better!
Would I prefer to have unplayable quests or simply the ‘come back everyday to receive a new item’ feature? Certainly the latter on mobile. Too glitchy for anything else.
This is where I found the party to be at its’ weakest. Items were slightly dull and uninspired. Members got the better deal as usual. Non-Members were treated to a selection of rainbow-themed head items and ‘The Thundercloud’ which in all honesty is one of the better items I’ve seen as of late. Regardless, I’d prefer to see more variety of items – not just head items that are re-coloured versions of those released previously.
Oh, and don’t forget the free Rainbow Puffle. Was it an item? Not necessarily. But still. Oh, and the team didn’t extend the maximum amount of Puffles a Non-Member could have, so if you already had 1 Blue and 1 Red Puffle, you’d have to let one go to make room for a Rainbow! Ah, Club Penguin. You sure give us some hard life choices sometimes.
Haha, mascots on mobile? Probably for the best.
Simplistic yet effective. Plenty of clouds, rainbows and the like. In fact, the Town, Snow Forts and Plaza all showed the island below – indicating that this party took place in the clouds. It was a nice reminder of the Festival of Flight way back in August 2009. Whilst the rooms in which were decorated were minimal, and the lack of interior decorations was evident yet again – they were certainly sufficient for the party in question. A fine tribute to the most colourful of the island’s beloved fluffball pets.
Overall the Rainbow Puffle Party was a small-scale event in which proved to be successful (obviously due to it being extended it was a fairly (no pun intended) popular event. I’d be happy to see CP keep up this trend, but the app itself needs way more attention if CP hopes to use this platform for more complex parties. Fix the app, bring the long-awaited CPNext technology to the web – all is well. But until then..
Random CP Fact #44: Propeller Caps were once very popular items on the island. Released at almost every April Fools party, they came in several different colours; with one released per party. Now, there are a total of 4 colours; green, purple, red and blue. When dancing with this item alone (and/or the Jet Pack), your penguin will hover slightly.
Until next time, Waddle on!
I’m sure a few of you are confused with today’s title. Save Club Penguin? From what? Those without access to Twitter are probably going to be the baffled readers here. This post will address what this hashtag means, its’ origin and the significance this popular trend has on our beloved island. Although I don’t usually write posts regarding the trends of Twitter and hot topics around the CP community, I figured this was too popular to ignore.
Where did #SaveTheClubPenguin come from?
For those not familiar with hashtags (#), they are a popular search method on the hugely popular social network website, Twitter. Users often hashtag certain titles, words or phrases to accompany a sentence. Common examples include films or political protests (#IronMan, #ClubPenguin, #ChristmasTree etc). Once enough people use the same hashtag comment, it begins to trend. Once it starts to trend, it becomes noticed around the world. This basic introduction to hashtags will seem obvious for those already in the know, but this knowledge is needed to understand the rest of this post.
Now for the #SaveTheClubPenguin trend itself. It began yesterday (18th December 2014) which is the same day as the Merry Walrus Party began. This is no coincidence, as the party itself is the main reason for the creation of this trend. Club Penguin players were already sceptical of the Merry Walrus party, as it seemed to try and replace the much loved Holiday Party. Upon the party’s release, it became obvious that it was extremely lacking in content. The rooms decorated were actually less than that of the Christmas Party 2006. It has since earned the title of the second smallest Christmas-inspired event ever – beaten only by the first in 2005.
A below-average party isn’t exactly what made CP player’s around the world express their fury on social networks and personal blogs though. 2014 as a whole has had a plethora of mediocre parties at best, most were poorly decorated and didn’t contain much excitement that wanted players to log in each day to earn even more mediocre items – and a Puffle or two for Members. Each party has seemed like a repeat of the last, with a slightly different context. The anticipation that came with the Merry Walrus Party quickly reflected the entire of 2014 upon its’ release. If I was to sum 2014 up into one word, it would be disappointment – and I’m positive many would agree.
What does #SaveTheClubPenguin mean?
So we know where and why it began, but what does it exactly mean? Personally, I would’ve preferred #SaveClubPenguin instead of #SaveTheClubPenguin. The Club Penguin? Why The? Anyways, many believe that CP has reached a point where it needs saving. Not literally Marvel-style saving, but it needs something to bring back what once made the game so unique. The Merry Walrus party is a fine example of everything that’s wrong with the game. The idea of being purchased by a bigger company (Disney), meant that the game could develop and grow. This was true throughout the 2008-2010 period in particular. The release of toys, DS games and so on was something that Disney had helped create. The parties were also more advanced, more rooms were decorated in such a bigger way than they ever had been before. Puffles were limited to 1 new colour per year. It felt like the original game – only so much bigger.
Nowadays however, we seem to be stuck in limbo. The game is nowhere as big as it once was – probably due to mass introduction of mobile applications (that are often free), social networks (which CP can’t compare against with their overly-strict filters) and how fewer children want to play on virtual worlds anymore. It’s almost been 10 years since CP released – the concept behind virtual worlds has become tired to some – causing fewer players to log in everyday.
Instead of making the game new and exciting with bigger updates than ever, the parties are becoming smaller than ever. The idea behind these events is to make players log in every month by bringing them exciting new content. Why should players even bother if the parties are smaller than they were 8 years ago? Some may argue that the rooms back then weren’t nearly as well-decorated as they are now, whereas others state that the rooms which are decorated today are often too overcrowded and just appear as a cluttered mess. Sometimes, less is more. Think minimalism!
Basically, the user’s who started and are currently using this hashtag trend want more from the CP Team. 2014 has undoubtedly been the weakest year in the games history. Sure, we’ve seen some apps released – but this doesn’t compensate for a year of sub-par parties that raise questions about CP’s funding and management skills. For the past few years we’ve heard about things such as Project Super Secret and the legendary Server Jumping – but when will it finally be released? It took the app team almost a year to give us the main Club Penguin app on Android and even then only several devices are supported. Children are the game’s target audience – yet CP seems to ignore that children typically have very short attention spans and even shorter patience. Maybe the main focus is on Project Super Secret and thus explains why parties have been smaller? Who knows – but one thing I know is that if this project isn’t released in 2015 (which would be a fitting time for CP’s 10th anniversary) – the game’s future could be in serious trouble.
What can we do?
The popularity of said trend grew incredibly fast. Bloggers took to their blogs to express their opinions, whilst others relied fully on Twitter to express their issues with the game. Within a few hours most of the Twitter community had jumped onto the bandwagon. Several even began tweeting old and current staff members (such as rsnail, Screenhog, Spike Hike etc) directly. The idea behind the hashtag is to ultimately make the team aware of the situation. Once aware, they can do something about it. It’s more than likely that staff members already know about this trend since the community has done such a good job promoting it, but whether they will react remains unknown at this point.
All we, as players, can do is hope. Hope that 2015 will bring something new to the table that will keep the game new and exciting. Next year marks the 10th year of Club Penguin, so I believe this will be a fitting time to introduce something that will do exactly that. I still have faith in the team, despite this year of mediocracy and disappointment. If nothing changes then the every-falling traffic of the website will continue to decrease due to angry players becoming bored and frustrated with what remains one of the biggest virtual worlds – in the world.
What do you think of all this?
Personally, I agree that the quality of the game has declined significantly this year. 2013 was far from perfect itself, but the severe lack of decorated rooms is what currently haunts the game (and the introduction of far too many Puffles). The main app was a step in the right direction, but the lack of performance updates (or the use of Apple’s new Metal API) has meant that its’ slow, clunky and often unresponsive. Not a great experience. Puffle Wild is a in-app-purchase hungry Candy Crush copy, that is extremely repetitive and again features too many Puffles.
I’ve played the Club Penguin since May 2007 and attended every party/event which followed. It seems as if the decrease in quality really began to shine after the original creators left. Perhaps because CP started as a hobby, and has since turned into a cash cow for Disney and the drawback of partnering with a giant company means that CP will constantly be pressured into raising the funds to maintain the cash cow status. But how long will Disney’s funding last? Hopefully long enough to see CP revive itself and claim its’ rightful place as the #1 Virtual World.
Note: To read any further updates about this, including updates whenever a new post is posted here or to simply ask me a question, please follow me at @JimbobsonCP on Twitter. Remember, you must be 13 years or over to sign up.
Random CP Fact #33: Entering the code PRINCESS will unlock the Tiara item. It was once very rare, being released in the October 2005/February 2007 Penguin Style catalogues followed by the Treasure Book and then Puffle Digging.
Until next time, Waddle on!
It’s almost guaranteed that every year brings a new room to the island. Last year we had the Puffle Hotel plus the Snow Dojo. As the title heavily suggests, we will be getting two new rooms. The Puffle Park will be an extension to the Pet Shop and will be arriving in April with the annual Puffle Party. Here’s a screenshot Polo Field gave us earlier showing how it looks:
It looks great in my opinion, the whole nature theme is present and it’s not an overcrowded mess like the Pet Shop currently is. I do wish Polo Field only showed part of the room though and left the rest for the party. Nevertheless, we can be sure our Puffles will interact with the park items.
The next room is a strange one. It was found by some players and can currently be accessed by visiting http://play.clubpenguin.com/?rm=851#login and logging in with your usual account details.Upon logging in successfully, you will be placed in a room called Fog Forest. Little is known about this room but it’s definitely…foggy.
You may also notice there’s a shadow of a large penguin holding what looks to be a puffle in the top right of the Fog Forest. There also looks to be a shadowed giant puffle behind that. Very strange!
In other news: The CP iPad app (which will be for iPhone and iPod Touch in a few weeks, Android is still 6 months away) will receive another big update soon. Update 1.4 will feature Puffles for the very first time. They apparently look awesome in 3D so that should be pretty nice. Speaking of Puffles, there will be at least 2 more this year. One is the Cat Puffle and the other, a Dog Puffle (I don’t even know why these need to exist). Both are expected to début with the next version of the app.
Random CP Fact #19: Club Penguin recently released a new code that unlocks a Red & Yellow Party Hat. This party hat celebrates 5 years since CP was released in French. The code is CADEAUCP.
Until next time, Waddle on!
UPDATE: Even more rooms have been added to the app. The Dock, Snow Forts, Beach, Lighthouse (interior) and Beacon are all now available to access. You don’t even need to update the app – simply login and play!
I realise I haven’t posted in quite a while, University work and a social life can be hard to manage time wise. Nevertheless, this post will be regarding the new My Penguin update. Firstly, the app is now called Club Penguin (I bet this will cause some confusion). In 1.3, users can now access the Town and the buildings within it (Coffee Shop, Dance Club and Clothes Shop), with most containing new music. Users can also transport to another penguin’s location – much like Server Jumping which still hasn’t arrived.
A screenshot of the Town in Club Penguin 1.3 – note Spike Hike.
For those who were wondering, CP will slowly be adding more rooms over the next few months. Eventually, they want to use new technology dubbed CP Next to transport the iPad version to the online version, including the 3D penguin graphics. An iPhone and Android version are both in the works.
In other news: The Holiday Party begins next week so be sure to check that out. I can’t wait to see what will be different this year!
Random CP Fact #16: The Prehistoric Party first seen in January 2013 will be arriving again in January 2014. Spike Hike has stated that the party will include new features, though.
Until next time, Waddle on!