Blog Archives

Club Penguin Island: First Impressions!

Greetings Penguins!

As many know, CPI is now available in the Australian iOS App Store and doesn’t require Beta access – meaning everyone can download it! Well, as long as you live in Australia..

Anyways, over the past day or so I’ve managed to gain access to Club Penguin Island (CPI) – through methods I will share if requested. With that, I have compiled a list of my first impressions on the new mobile game and decided to write about them here. Without further ado, let’s get started!

IMG_0282.PNG

Visuals – Let it snow!

Unlike original CP which looks incredibly dated with its flat 2D appearance, CPI is completely 3D, providing the team with much more flexibility in terms of interaction with the environment – a key feature of this game. The visuals within this game are very appealing, with saturated colours and plenty of detail. However, the lack of snow across the world is something that I’m not personally a fan of. CP was always designed to be a winter wonderland, CPI’s current rooms feel like a summer vacation hotspot. Visually, it doesn’t really feel like Club Penguin at all. Replace the penguins with ToonTown characters and nobody would realise the world was designed for CP penguins. Give us more snow!

Gameplay – New Yet Familiar

Much like original CP, CPI focuses on interaction with other players in a warm (literally!), welcome environment. However, that’s not all the game has to offer. Mini-games are gone and instead replaced with daily quests provided by various CP mascots. The quests are somewhat fun, if not too easy (the first few at least). They offer far more engagement than the current tasks assigned to original CP parties, that’s for sure. But Operation: Blackout style quests would be an excellent and much welcome addition.

Role-playing has also been dramatically enhanced. Players can purchase food/drinks for their penguin, a much richer clothing-customisation system, and an environment in which you can truly interact with. It destroys original CP in every way in this category – but one problem persists – Membership.

Do You Want To Build a Snowman Be a Member?

Like original CP – Membership returns. Unlike the freemium in-app purchase model which plagues the majority of apps and games within the mobile market, CP opts for the standard subscription-based model as before. The only issue is that this is not commonplace within mobile gaming. Paying $8 or so a month for a mobile game is something that I can’t imagine many parents agreeing too. Especially when considering the investment of a mobile phone to begin with (handset costs, contract costs, data costs etc!).

The model itself simply isn’t suited to mobile gaming. The smartphone app market is incredibly saturated, being unique is vital – but so is offering players a good deal. The majority of features within CPI are Members-only. From buying food to completing most quests to using certain emoji to even wearing ANY items – you must be a Member! This aggressive approach to the freemium model is somewhat understandable, but not when considering CP’s history of allowing non-members to gain access to clothing items and the majority of gameplay throughout the game’s lifespan.

Maybe this is why the team didn’t transfer old items to new accounts? Even if they did, you can bet it’d be Members only..

All in all, I feel that this game would only be truly worth player’s time if they purchased a Membership. If not, stick to the original CP until it eventually dies. Otherwise, find another game to play. There are many, many solid games on the Apple App Store and Google Play Store. Look at Super Mario Run, offering a one-off payment (at least for now) for the entire game. Not monthly subscriptions!

Another good example is Pokemon Go – a game that enjoyed tremendous success over the summer. It offers in-app purchases yes, but players are never forced to spend money on it to play the proper game, especially not via a subscription service.

Conclusions

All things considered, CPI is a welcome and much-needed evolution for CP. It keeps the game fresh and modern, and offers a enjoyable and quality experience should you invest in a Membership. For those of us with many other costs to consider – such as smartphone contracts, I’d recommend other games. Undoubtedly, for the die-hard CP fan this is THE go-to game. I’ll certainly pop on every now and again. But for now, the neutered non-member experience – especially considering CP’s history, makes this game a less than enjoyable experience for most. 

Are players willing to pay a subscription for a mobile game? Perhaps. But I’d imagine it’ll be significantly less than those willing to pay a subscription for a PC game. In-app purchases are admittedly an annoying approach but a tried-and-tested one nonetheless. This model works for Pokemon Go. This model works for Clash of Clans. One-off payments work for Super Mario Run. Subscriptions work for..maybe Club Penguin Island?

Who knows?

Until next time, Waddle on!

– Jimbobson

Advertisements

Club Penguin Island: Dividing From The Very Start

Greetings Penguins!

As I’m sure many of you will know by the time you’re reading this (ha, people reading my blog?! Ha!), Club Penguin Island was officially announced as the successor to CP, codenamed by many as Project Super Secret – until now! Interested users can pre-register for the 2017 game and will receive a batch of special items for their interest.

https://www.clubpenguin-island.com

After the many troubles of actually trying to reserve a username (wow, that system really needs work), you’ll eventually be ready…to wait until next year to play the game! However, some lucky users who have pre-registered have received an e-mail, inviting them with the potential to test their games in an elusive closed-beta. And that’s where the dividing begins..

Not just mobile only, but USA/Canada only!

When Club Penguin had their beta test way back in 2005, they invited 15,000 players from Penguin Chat 3 to come over and test the game. USA? UK? South Africa? No problem!

Club Penguin Island (CPI) however have instead opted to geo-lock their closed Beta test. This means that only users in either the United States or Canada will be able to participate. Even faking your location won’t save you here, as the game itself will apparently be region locked.

The fundamental issue here is how the game is already dividing users. Mobile-only is something that was a controversial move on Disney’s part and one that left those either without a mobile device (or at least a recent one) out of luck. A true example of capitalism.

The reasoning behind this geo-lock isn’t clear. Surely if CPI is to be a quality mobile game for the masses, testing outside of North America would be logical? But I guess as long as the game works there the rest of us will be happy. Right?! This alienates users, particularly those of us who have played the game for a long time. It’s almost bad enough that our items, coins, Puffles etc won’t be transferred.

But wait! It gets even better..

An Apple A Day Keeps Android Away

CPI will use Apple’s TestFlight service to beta-test the upcoming game. The issue is that this service is limited to 2,000 testers – making the CPI Beta far more exclusive than even the CP Beta of 2005. Simply put, many many fans are going to miss out and I highly doubt they will be too happy about it.

Wait, TestFlight? Apple? Surely not..Yep! The test will also be iOS exclusive. It’s no secret that I’m a big Apple fan and own iOS devices and a MacBook. However, excluding international and/or Android users at this stage is extremely unfair. Android operates far more devices due to the plethora of mobile devices using the Google-owned OS, though admittedly the OS is far more fragmented than iOS and CP hasn’t being shy in flirting with Apple and its’ products in the past.

The First Rule Of Beta Club Is..

So, we’re aware of how exclusive this Beta test will be. But so what, right? It’s the actual game that counts and we all most of us will get to play it presuming we have a recent mobile device! I just hope there’s not too many in-app purchases..

..Nope! Well, kind of. Basically, Membership will still feature. This means that CPI will be a subscription-based game and we will be required to pay for certain features. An annoyance? Yes, but micro transactions are much, much worse.

So there it is, CPI will be the exclusive of exclusives – at first. Geo-locked Beta testing (on iOS only), mobile only and for the most part, membership only. It’ll be a fun experience regardless and I look forward to playing the game when it is eventually released.

Until next time, Waddle on!

-Jimbobson (Or whatever username I get in CPI because ‘Jimbobson’ isn’t allowed at this time..)