Earlier this week, Spike Hike announced he would be leaving Disney.
It would be safe to say this shook the Club Penguin community. During this difficult period of Flash CP – Project Super Secret, users needed stability and comfort. This is where Spike came in. Long-running General Manager of Disney apps (and of course, Club Penguin), he replaced Billybob and faced a massive swarm of attention due to this – whether praise or criticism.
Many believed Spike was “evil”, a replacement to Billybob which never quite settled too well with the games fanbase. Any issue or problem occurred on the game – Spike Hike was to blame. Whilst terribly unfair, Spike Hike continued the legacy left by the original CP founders. It was, and still is to this day, in very good hands. Even during the announcements of Project Super Secret, losing all our items and the new experience being mobile-only, Spike Hike was undoubtedly behind this. Solely? No. With the interests of everyone at heart? Absolutely.
Replacing a member of the community of which existed from the very beginning – and fast-tracked the games’ development since its early days was no easy feat. Spike took the role of a leader, someone to admire and look up to when times turned dark. Today’s meet up with the legendary purple-mohawk bearing penguin showed just how much of an impact this man had upon CP’s legacy. Sure, Billybob was the original manager, but absolutely nobody could argue Spike was significant and upmost the man to thank for CP’s continuous – if not somewhat declining – existence.
He lead us to PSS. For whatever reason, he now decides to leave this island and begin adventures anew. Is this because he was fired? Is this because of CP’s almost dramatic decline into barely-existence? I don’t believe so. Many of us feel the need to move on eventually. As did Rocketsnail. As did Screenhog. As did Happy77. As did Polo Field. As did Businesmoose. And so on. Many of us dislike too much comfort and decide that a new challenge is the most beneficial to our lives. As the overused cliche of 2013 says: You only live once.
We begin a new chapter very soon where we start again. Our current accounts are almost meaningless. Our new adventures await in the form of PSS. Mobile is undoubtedly the future (despite our battery life woes!), and CP on the desktop will continue to exist until Flash ceases to exist. What we can do now is simple: Look to the future. As a player since 2007, I can say – for the first time in many, many years – that I am excited for this new experience. I probably should’ve left this game years ago – just as my friends did. But something maintained my interested in this game and I believe PSS is just that.
Spike Hike, you were and are a truly great leader. Sure, the recent lack of communication was somewhat frustrating but we always knew the you – a long-lasting familiar face upon the CP scene – existed to keep us calm and motivated. You claimed that us, the fanbase, are actually the “new CEO of the game” but we need a familiar face to guide us – just as you did upon Billybob’s resignation.
With a new version of CP (in the form of PSS) rapidly on its’ way – what fans of the game need is familiarity and stability – something in which Spike Hike could’ve delivered during these admittedly difficult times for the game. If not, who will? The community! We exist regardless of the current manager and staff members. But we need someone to provide our faith too. Will this be Megg – a refreshingly young woman able to connect with the majority of players? Who knows. But please, give us something. We need as much support as possible during the transitional period.
A general manager leaving at this point is simply unsettling..
Until next time, Waddle on. And thanks, Spike Hike. For everything over these past few years. Here’s to your future! As well as ours.
It was an average day way back in May 2007 when it all began. I’d only just started using a laptop properly – yes, I was from the generation where the outdoors was a more favourable experience! Aside from learning the wonders of Google search and being overwhelmed by how vast the Internet truly was, I was by no means experienced with anything technical (ironic considering I’m now a 3D animation graduate..).
I remember playing the occasional flash games popular within my school. World’s Hardest Game and Bubble Trouble were amongst my favourites. I spent an unholy amount of hours on my laptop – an old, beat up device running the legacy Windows XP, discovering new content every day. Having an almost infinite library of things to discover was incredible, yet I often found myself struggling to discover things in which kept my attention for more than a couple of hours That’s when I remembered something a friend said. He recommended a game. I think by now we all know what game this was – Club Penguin.
So much has changed since that day and I won’t go into unnecessary detail. The facts are that Club Penguin will soon change forever – a completely new era. Project Super Secret will mark the start of a completely new Club Penguin, one that we’ve been expecting for a while now – and that’s a good thing! Times have changed drastically since CP’s inception almost 11 years ago. The mobile industry has changed the way we communicate and play games. Steve Jobs’ vision of a Flash-free Internet is quickly becoming a reality, with all major browsers beginning to stop supporting the antique plug-in.
The move to mobile is a logical yet controversial one. The lack of support for PCs alienates those who don’t have a smartphone (or one that will run the app smoothly). Unlike PCs (unless you’re an intensive gamer), smartphones become outdated within a couple of years meaning younger players who rely on their parents – or simply cannot afford high-end devices – are excluded from the CP experience. I have little doubt that the PC version will eventually arrive but will those users wait around until it does? Who knows. Luckily, quality smartphones are becoming cheaper and cheaper in the form of Android alternatives (and even the somewhat affordable iPhone SE). I digress.
CP is doing what it needs to in order to survive. Sure, the desktop version isn’t going anywhere anytime soon but the focus on PSS will likely leave it more unpopular than ever.
Controversy, Controversy, Controversy.
Whilst the majority of the CP faithful – like myself – are excited to test the latest offering from Disney’s virtual world (even if it is a geo Beta!), the news surrounding the community this week is that our accounts (other than potential usernames) will not be carried over to this new system. Despite CP spending what was likely countless hours in the computer labs re-creating every item in 3D for the app, PSS will have an entire new inventory system in which won’t be compatible. Will these items ever appear in PSS at all? For sure, but we will have to collect them all over again.
At first I found this move to be ridiculous. All of our items we’ve collected over the years – gone! All that money spent on Memberships to buy Members-only items – gone! Whilst this is true, the current CP will continue to exist on desktop for a while – we don’t know the exact date but we can expect another year at least. Still, with attention turning to PSS I can say that I’m excited. More excited that I was before.
The thought of a new start on a new game (basically signing up all over again) makes everyone on the same playing field. CP enthusiast since 2007 or 2-day old Newbie, it won’t matter (for the first year or so at least!). It’s an exciting time, discovering a brand new island and making new friends just as I did 9 years ago. It’s no secret that I had become tired of CP’s efforts as of late, so much so that I log in simply to get the pin then log out. Then again, why should I even do that when my account will seize to exist in a few years? I wonder if pins will continue to be released in PSS…I hope so!
RIP Club Penguin. Wait. What?!
It now seems many are sharing their fondest memories of the game, saying their goodbyes etc. Whilst the game as we know it won’t be going away anytime soon, we can say farewell to this era of Club Penguin – a game in which enhanced millions of peoples lives in so many different ways. The heavy investment, both in terms of time and finance is a clear indication that they think PSS will work – and work very well. Let’s just hope it’s not ruined by micro transactions.
Do I Stay Or Do I Go?
I realise I’m amongst the oldest of players of this game – alongside several other bloggers that I know of. Trainman1405 (Club Penguin Memories) recently decided to quit the game after his penguin turned 10. The majority of my friends I’ve met online have also quit. I’ve considered it myself many times. Unlike some bloggers, I receive no financial income from advertisements and thus many would probably question why is it I still play this damn game which is aimed at children?!
To that, I have no answer. But I don’t need one. I play the game because I want to play the game. Does logging in occasionally to collect pins, check out parties etc even count as playing? I’ll leave that to you. But for now, I’ll still be (somewhat) active around Twitter, post here occasionally and hopefully beta test PSS later this year (presuming it’s not a closed or geo beta). For the first time in a while, I’m genuinely excited for what comes next on Disney’s #1 virtual world.
(I’m not even sure what this post was meant to be or why exactly I wrote it. I guess I just wanted to write something as I hadn’t in a while. I highly doubt anyone even read all this. If by some miracle someone did, be sure to let me know!)
Until next time, Waddle on!
This is the third post from me within a week – such a rarity nowadays! As the title is so self-explanatory I’m sure you can guess what this post will be about. If not, it’s a top 5 list of features and various other things I’d like to see from CP in 2016. Let’s begin!
1) Project Super Secret
This needs no introduction. We’ve been promised Project Super Secret for a long time now and, despite not having an official release date, we have been told this will be released this year. Whilst we’re still not fully sure what it entails, it will be the biggest update to the game in CP’s history and will hopefully give us veteran players something to keep us playing for many more years.
Simply put, CP is extremely out of date. Being the same old browser-based Flash game since 2005; we’ve had parties, Puffles and items galore. Unfortunately, the quality of such has declined dramatically within recent years. PSS should revitalise the game and bring it up to speed with modern technology. Personally, I can’t wait!
2) Improved Parties
Currently it feels like we’ve experienced each party several times before. Whilst some – albeit a small selection that aren’t takeovers – are new, they simply don’t possess the same quality of entertainment in which those from 2005-2010 did. I’d personally like to see more of the EPF and Herbert; something like Operation: Blackout or something on an equally-grand scale.
Also, anyone remember the classic Music Jam and Summer Kickoff Parties? These classic parties offered little in the ways of challenging tasks or a heavy narrative influence, though were enjoyed purely for their roleplaying opportunities and outstanding attention to detail in terms of decoration. More of this, please!
3) Improved Chat Filter
Ever since CP switched from a black list to a white list approach, the filter has become far too strict for the average user. The once occasional “Did that show?” has now become so frequent that many user’s have flocked to the likes of social media instead.
Whilst the occasional sentence does manage to bypass the filter, the damage done to roleplaying and social interactivity is one that – in my opinion – is a major factor as to why so many of the game’s fanbase has decided to leave. A game in which was created to provide children with a safe environment to interact with others around the world has now failed in letting them interact sufficiently – 10 years after its’ release.
2008 was a huge year for CP as it saw the introduction of merchandise. Whilst plush Puffles, keychains and T-shirts were available from 2006, 2008’s merchandising efforts were helped tremendously by Disney. Playsets, plush penguins and Puffles, mix and match figures, Card Jitsu cards and many more; 2008 was arguably CP’s biggest year online.
Since then, we’ve seen various Nintendo DS games, apps and even an official Club Penguin magazine (which has now been discontinued). Nowadays, if fans of the game wish to purchase their own CP-merch they must resort to third-party websites such as eBay or Amazon. Whilst the merchandise was likely stopped due to declining sales, I feel it seriously harms a game of this size. Minecraft has a plethora of toys available, as does Bin Weevils and various other online games..
Not that I expect 2016 to be any different but I’d love to see at least some physical CP memorabilia in the offline world. Maybe the release of Project Super Secret will boost interest within the game once more?
5) No more excuses!
This is a controversial one that I imagine very few will understand what I mean (at least instantly anyway). For several years, we’ve been told that parties have gotten smaller due to the team being busy creating other things – aka Project Super Secret. It makes little sense for a game owned by a giant corporation such as Disney creating content in which is lacking when compared to the game in 2006 – just a year after its’ release.
Whilst it’s true virtual worlds aren’t nearly as popular as they once were, we can’t expect such a dramatic decline in quality from a game in which dominated the Internet throughout 2006-2008. Project Super Secret’s release is sometime this year – after that I expect the quality of content to raise dramatically. If not, how else can they expect to maintain their fanbase?
Regardless, here’s to the rest of 2016 and whatever it brings. One thing is for certain, it’s bound to be the biggest year since 2008.
Random CP Fact #55: Club Penguin’s laughing emote once looked quite different than what we see today. It was changed way back in 2007 due to the blatant similarities between that and Yahoo! Messenger’s logo.
Until next time, Waddle on!
Well, the past few weeks have gone insanely quick. Anyone agree? I completely forgot The Descendants Party started this week, and thus ended up missing a pin in the process (oops!). Regardless, let’s look back at August’s main attraction: the Fashion Festival.
As the name suggests, this party was based around fashion. And a festival. Different categories and sub-categories (challenges) were present across 3 stages at the party. These were ‘Silly Fashion’, ‘Fashion for the Great Outdoors’ and a third one located at the Snow Forts which didn’t have a name, for some reason. Each sub-category changed every three days, thus creating plenty of opportunities for players to dress-up and show off how well they could capture the essence of such favourites as ‘Robo Ninja’, ‘Magical Butterfly’ or ‘Hollywood High School’.
Once players were happy with their outfit, they could submit it and other players would vote for their favourites (more on that later). Overall, it was a party that managed to keep players logging in whilst successfully incorporating interactivity, and, to an extent, roleplaying.
So the idea here is to wear a combination of items to form an outfit which is relevant to a certain category. For example, ‘Prehistoric Prom’ saw plenty of items from the Prehistoric parties combined with this month’s Penguin Style. ‘Robo Ninja’ saw plenty of Protobot and Stormtroopers wearing ninja gear. Once happy with an outfit, player’s then submit their design and other players can then vote. To submit an outfit however, first players had to vote 10 times to receive an entry ticket. This could be done unlimited times, so multiple entries per category were certainly not uncommon.
The voting system was simple, somewhat fair yet flawed. A great idea and executed finely by the team, only to be ruined by the players. The voting screen showed two players’ penguins, either two Members or two Non-Members (as indicated by a Member badge or indeed a lack of). Simply clicking on whichever design you preferred would result in one vote for said penguin. After clicking, both the penguin’s name and the number of likes they had already received were shown. No biased votes here folks!
However, the issue arose with how much voting players actually had to do. 10 votes for a single ticket seemed a little much. Especially when there were three categories to submit for at a given time. Entering each one once would require 30 votes! Thus, many simply clicked on any penguin, regardless of their outfit, to quickly receive a submit ticket. This meant that naked penguins could receive 12 votes whereas a penguin fully decorated in contextual fashion would receive less (as a very rough example). Ultimately, good work by CP, but sadly let down by its’ own fanbase.
There were 2, both of which were backgrounds. One was only available if you met Dot, the sole mascot at the event. Whilst this sounds mediocre, the idea of the party was to use the items you already had, rather than obtaining new ones. Regardless, I’d of liked to have seen some trophies or some other items of relevance as rewards for taking part.
Dot! For the first time ever, Dot was available to meet as mascot. She of course had a new background, which was exactly the same as her playercard. She even sported a currently unavailable-to-the-public Lavender colour (known as Dot Lavender). Even as a male, I still prefer that to the Aqua colour which won the Colour Vote of 2009.
You may have expected Cadence to make an appearance here but this wasn’t to be. I feel she has appeared a little too much over the years anyway.
If there was one word to some up the decorations for this party it would be purple. A sunset/twilight/dusk setting saw the island flooded in vibrant purples and reds. A nice change to once again see the sky a different shade, and probably the closest we will be getting to a day/night cycle anytime soon.
6 rooms were decorated fully, not including the rooms in which only the sky was the thing that had changed. Whilst this number isn’t the largest amount ever, it was satisfactory due to the fact that the decorated rooms were the only places you’d really be wanting to visit during the party anyway – with the Forest, Snow Forts and Dock being the major focal points.
Unfortunately this party was badly plagued with bugs to begin with. At first, voting wasn’t even working properly, resulting in the majority of players not being able to submit anything for others to be unable to vote on anyway. Confusing? You bet. There was also the slight issue of voting not working properly on the app, which was simply annoying and inconvenient. Thankfully, most of the issues were fixed before the party’s end.
Ok, so I actually rather liked this party. I took part in most of the categories and received a modest amount of votes. I enjoyed the player interactivity which is always a bonus for a party taking part on an online game full of creative people. Some categories seemed a little gender-based or indeed Member-based. ‘Magic Butterfly’ being a prime example of both. Non-members never received many butterfly themed items at all. Don’t even get me started on ‘Rainbow Mermaid’..Anyways, I would’ve liked some sort of reward for taking part, other than a background. Maybe a medal or a trophy or something?
Also, did anyone else notice just how many items there has been throughout CP history? It all seems a little too overwhelming in my opinion. I used to know every single item and the party or event it came from. Nowadays? I get confused. And that’s coming from a player since 2007. Maybe I’m just getting old..
So now we look towards Septembe…oh yes we’re already there. The Descendants party is currently live so expect a review on that coming soon. Also, expect a review regarding the Talk Like a Pirate Day mini-event soon!
Random CP Fact #47: In 2009, there was a Colour vote which allowed players to vote on the next colour available to penguins. The choices were: Aqua, Maroon and Lavender. Aqua won which caused some controversy (due to how similar it was to Light Blue). Many suspect that big-time-blogger-at-the-time Mimo777 caused Aqua’s victory, as he promised a party hosted by himself if his choice won.
Until next time, Waddle on!
You may have read the title and become slightly confused. The 8th Anniversary Party isn’t until October, how can there be a party hat released already? Well, this party hat is unique due to the fact that it isn’t actually available anywhere on the island itself. Instead, it requires a code to be unlocked via unlocking items online. Where is this code you ask? It can only be found in Issue #15 of the Brazilian Club Penguin Magazine. Don’t worry though, for the code is not unique to each magazine and so will work for everyone. It can be found below.
The hat’s official name is the 5 Year Celebration Hat (not to be confused with the 5th Anniversary Party Hat) and, as the name suggests, celebrates 5 years since CP was released in Portuguese. Here is how the hat looks on Jim:
Remember that this code can be used once per penguin; meaning you can also use it on any other accounts you may own. Personally, I feel that CP is ruining the Party Hats as they were once special due to only being released during an anniversary party. Having one as an unlockable seems a little strange..
Random CP Fact #13: There are currently a total of 10 party hats with an 11th expected next month during CP’s 8th Anniversary party. The first was (obviously) the Beta Hat released in 2005, with the latest being the 5 Year Celebration Hat.
Until next time, Waddle on!
Time for yet another one of my infamous critical reviews. This time, I will be reviewing the Teen Beach Summer Jam (obviously) that is due to end tomorrow. We all remember when it was first announced as a classic mix between the Music Jam, Summer and Water parties of previous years. Well, CP wasn’t wrong. Although sceptical at first, I have found that this party has actually, despite the Teen Beach theme, got a feel of an original CP party – something I haven’t seen since for quite some time. Now time to review the individual features of this party!
Decorations: I was impressed with the decorations found during this month’s party. Most of the rooms on the island are decorated, which we don’t see much of any more really. There was even the introduction of two new rooms designed specifically for this party. This allows us to both surf and take to the roads. Overall, it’s pretty cool. Also, be sure to check out the Stadium/former Ice Rink. The water-themed interactive slide is very fun.
Items: This is where the Summer Jam really surprised me. As with other parties this year, there have been party-themed catalogues full of items for members. Not so much for non-members who got a couple, most of which required an awful time-consuming and annoying task (Dino Dig during the Prehistoric Party, taking ridiculous amount of photos during the Hollywood Party etc). Yes, there was a member themed catalogue but there was also 7 free items for everyone. Yes, 7 free items (including 2 new backgrounds featuring Mack and Brady). Most of which were completely new (not re-released or re-coloured, though the Campfire Marshmallow is very similar to the Marshmallow Stick of Camp Penguin 07). We also saw the release of a lei, named the Friends Forever Lei. We didn’t see the return of the Blue or Hawaiian Lei however, which I’m sure makes many older penguins happy.
Come back everyday: This has become a regular feature in modern CP parties. However, as these items are all nice, summer-themed and totally new, I don’t see any issues with coming back everyday. Especially as we don’t need to complete any tasks to receive the items. It truly has the feel of a classic, “old-CP” style party.
Mascots: This month we saw the return of everyone’s favourite penguin DJ, Cadence, complete with a new giveaway background. This was also the first appearance of her in-game wearing a T-shirt (which is now part of her style as, for some reason, penguin mascots cannot be naked in CP’s eyes). The main focus of the party was definitely the appearances of Mack and Brady – mascot penguins inspired by Disney’s Teen Beach Movie. They have an exclusive background if you manage to hunt either of them down and can also be added to your friends list.
Overall: As stated previously, I’ve actually enjoyed this month’s party. The duration (2 weeks) still feels slightly long in my opinion, but I suppose CP want all the team’s hard work to be showcased for a longer amount of time. As we say goodbye to summer once again, we also say goodbye to Disney-themed parties for the year. That’s right! The rest of the parties this year will be ORIGINAL (as stated by Spike Hike). Let us welcome September which promises the return of our beloved Captain Rockhopper and the Medieval Party 2013, though these are not necessarily going to occur at the same time of the month.
Random CP Fact #10: The first penguin ever created on Club Penguin was Nickname1. It was used to test the naming system and was created by rsnail himself.
Until next time, Waddle on!
It is no secret that CP has grown massively since the early days, with international offices and new team members. Obviously, running CP and paying the staff requires a fair amount of money that was once provided by memberships and plush puffles alone. However, now the game is much bigger and being owned by Disney was possibly the best financial move CP has ever made.
As players grow up and turn to new games, it is down to the younger generation to fund and populate the game. The only issue now is that CP isn’t the only virtual world, plus with the introduction of mobile applications on Apple’s iOS and Google’s Android; CP has much more competition than it used to.
The recent introduction of Disney-themed takeovers and sponsored parties may seem unoriginal and somewhat annoying to us older fans, but it does generate money which is what CP needs (it is a business after all). It’s also true that these parties have generated a lot of traffic on the website, showing just how popular they are among players. Therefore, we cannot complain about these new parties. The constant returning of original CP events (I’m looking at you, Music Jam) year upon year got somewhat boring.
Note: CP is not nearing bankruptcy or anything, this post was simply highlighting how players (and therefore memberships) have declined in recent years and how these sponsored parties have helped increase this once again.
Random CP Fact #05: There was a camping themed party called Camp Penguin in August 2007 in which the Marshmallow on a Stick item was released. Both the party and the item have never returned since.
Until next time, Waddle on!
It’s that time again – time for one of my critical reviews. This time I will be reviewing the latest CP party, the Star Wars Takeover. Although it is true that this party is yet another one of the Disney advertisement parties, it is far from bad. In fact, this may be my favourite takeover party yet (Marvel Superhero Takeover aside). Anyway, let me begin.
Items: There are a lot of Star Wars themed items available at this party. The only issue is, that none of them are actually original. Instead, they are simply costumes used in the movie but adapted for penguins. Not very original in my opinion, though still quite fun. Non-members get several items too – with the majority been hats, pins and backgrounds (why no lightsabers?!).
Decorations: Like a few parties this year, CP Island isn’t really decorated. Instead, all the action (and decoration) takes place in space. I especially like the Death Star interior which looks pretty great. Overall, the decorations are quite impressive though it’d be nice to see more decorations on the island itself.
Come back _____ for more items: This has become somewhat of an expectation for modern CP parties. Although it can sometimes be quite annoying, it does make the party less boring. Especially when you can explore new planets and obtain new items when you do return to the game (rather than just buying items from a party-themed catalogue).
Mini-games: The mini games during this party are also pretty fun. First, there’s defeating the Stormtroopers on Tatooine which is a good game in itself. You simply have to shoot Stormtroopers – how cool is that!? Next up, there is the traditional moving blocks to insert the key into the lock (this was used for some Field Op tasks). Finally, on Yavin 4 you defeat TIE Fighters by flying an X-Wing ship. Overall, plenty of stuff to do!
Overall: As stated previously, this has been one of the better Disney takeovers we’ve had on CP. It is clear that the team have spent quite a lot of time developing this party and in my opinion, their work has paid off. As with all parties though, this one isn’t perfect. I would’ve liked more interesting items for everyone and the ability to battle as non-members. Ah well, I guess you can’t win them all. Let us all look forward to next month’s party – Teen Beach Movie Summer Jam Takeover!
Random CP Fact #04: If a penguin breaks the rules, they are now issued with a warning instead of an instant ban. However, failure to ignore this warning will result in the banning of your penguin for a number of hours.
Until next time, Let the force be with you.
Time for yet another CPF in focus. This time, I will be discussing the parties on CP and how they have changed throughout the years.
2005 – 2007
Parties throughout this period were original, creative and simple. There were much fewer decorations in comparison to today’s parties (such as the Halloween party 2005). CP was more generous to non-members back then, giving several free items out per party! The average party only lasted for around 3 days.
Late 2008 – 2011(ish)
Parties started to become more complex, with many returning each year (Music Jam..). Throughout 2009-2011 especially, CP started to add more features for members at parties and the duration of ’em began to last longer. Items were often returned from older parties, with most of the non-member items being hats. Lots and lots of hats.
Many new parties such as the Marvel Superhero Takeover and Fashion Show were added. From June to August, CP held parties that involved some kind of promotion offline (Marvel, Shake it Up and Innocent Smoothes respectively). Many penguins disliked this due to them believing it was an annoying attempt by Disney to make more money. The parties lasted longer, the member benefits remained (such as the ability to transform during some parties) and non-members got a lot of hats and backgrounds. The remaining original co-founders also left, taking the “old” CP with them.
Although we have only had 2 (very soon to be 3) parties this year, we can see a pattern of what’s happening. CP has now given each party an average duration of about 2 weeks (which is far too long in my opinion). The items take much longer to obtain (I’m looking at you, Dino Dig. Grr) and CP releases a ridiculous amount of sneak peeks before the party has began; making each one very predictable and often boring.
I mean, c’mon. 2013’s parties have not been the best. First was the Prehistoric Party, not bad but, just, slow. Transforming was perhaps the highlight, where’s the excitement or creativity? Then we had the Hollywood party. This one annoyed me, why did CP remove the St. Patrick’s Day party? To make everyone feel welcome by not having location-based holidays. So what do they do instead? Make a party devoted to a specific place in the USA?
I hope CP becomes more original and creative with their ideas. I want parties like we had in 2007 (Summer kick off and the Water party were brilliant), or at least a party that we don’t have 10 sneak peeks of, showing every single room and item before its actually released (Puffle Party 2013..we know what the Rainbow puffle looks like, we know what the room looks like, we know what the items look like. How is that fun?!).
Until next time, Waddle on!