As I’m sure many of you will know by the time you’re reading this (ha, people reading my blog?! Ha!), Club Penguin Island was officially announced as the successor to CP, codenamed by many as Project Super Secret – until now! Interested users can pre-register for the 2017 game and will receive a batch of special items for their interest.
After the many troubles of actually trying to reserve a username (wow, that system really needs work), you’ll eventually be ready…to wait until next year to play the game! However, some lucky users who have pre-registered have received an e-mail, inviting them with the potential to test their games in an elusive closed-beta. And that’s where the dividing begins..
Not just mobile only, but USA/Canada only!
When Club Penguin had their beta test way back in 2005, they invited 15,000 players from Penguin Chat 3 to come over and test the game. USA? UK? South Africa? No problem!
Club Penguin Island (CPI) however have instead opted to geo-lock their closed Beta test. This means that only users in either the United States or Canada will be able to participate. Even faking your location won’t save you here, as the game itself will apparently be region locked.
The fundamental issue here is how the game is already dividing users. Mobile-only is something that was a controversial move on Disney’s part and one that left those either without a mobile device (or at least a recent one) out of luck. A true example of capitalism.
The reasoning behind this geo-lock isn’t clear. Surely if CPI is to be a quality mobile game for the masses, testing outside of North America would be logical? But I guess as long as the game works there the rest of us will be happy. Right?! This alienates users, particularly those of us who have played the game for a long time. It’s almost bad enough that our items, coins, Puffles etc won’t be transferred.
But wait! It gets even better..
An Apple A Day Keeps Android Away
CPI will use Apple’s TestFlight service to beta-test the upcoming game. The issue is that this service is limited to 2,000 testers – making the CPI Beta far more exclusive than even the CP Beta of 2005. Simply put, many many fans are going to miss out and I highly doubt they will be too happy about it.
Wait, TestFlight? Apple? Surely not..Yep! The test will also be iOS exclusive. It’s no secret that I’m a big Apple fan and own iOS devices and a MacBook. However, excluding international and/or Android users at this stage is extremely unfair. Android operates far more devices due to the plethora of mobile devices using the Google-owned OS, though admittedly the OS is far more fragmented than iOS and CP hasn’t being shy in flirting with Apple and its’ products in the past.
The First Rule Of Beta Club Is..
So, we’re aware of how exclusive this Beta test will be. But so what, right? It’s the actual game that counts and
we all most of us will get to play it presuming we have a recent mobile device! I just hope there’s not too many in-app purchases..
..Nope! Well, kind of. Basically, Membership will still feature. This means that CPI will be a subscription-based game and we will be required to pay for certain features. An annoyance? Yes, but micro transactions are much, much worse.
So there it is, CPI will be the exclusive of exclusives – at first. Geo-locked Beta testing (on iOS only), mobile only and for the most part, membership only. It’ll be a fun experience regardless and I look forward to playing the game when it is eventually released.
Until next time, Waddle on!
-Jimbobson (Or whatever username I get in CPI because ‘Jimbobson’ isn’t allowed at this time..)
Some of you may have noticed that I haven’t posted in a while – particularly my critical reviews of CP’s most recent parties. This is because lately I’ve been busy with my offline life (and the launch of Pokemon Go hasn’t helped either!). This is also due to the fact that most of the content coming from Disney’s number 1 virtual world as of late is simply recycled or uninspiring. In this post, I’ll give a brief overview of my thoughts on the most recent parties and CP’s current state, particularly moving forward. Here we go!
The Zootopia Takeover (May 18 – July 6)
The Zootopia Takeover felt pretty much like most other takeovers to me. The lack of a plot or true tasks – other than log in to collect some recycled items, all of which were Member exclusives of course – leaves a sour taste in most scenarios. Sure, the decorated rooms were quite nice but it seems that each and every party this year has the same old criticisms. Little to no plot, poor selection of items and a lack of decorated rooms, particularly interiors. I found those rooms in which were decorated were nicely done so, though this doesn’t hide what the party was – a sponsored takeover lacking in originality.
Finding Dory Party (July 6 – August 17)
The Finding Dory party is currently ongoing for an unholy duration (as was the Zootopia takeover and indeed next months party). This one gives us a small selection of tasks, all pretty much the same aside from the objects and rooms you have to locate said objects in. Simplistic, yet at least it provides us with something to do other than log in and collect an item. I’m just personally bored of the whole “here is a character from your favourite film of which somehow arrived to the island without any real reason for doing so”.
I was actually excited for the party due to its’ potential decoration-wise. The whole island could’ve been underwater – not unlike the Dance Club during the Submarine Party way back in 2008. We did get an overly-aquatic version of the Beach and a new Reef location which I loved – but this should’ve been island-wide! Remember the Festival of Flight in 2009? Imagine if the whole island was underwater instead!
Overall, it was by no means a bad party. I actually rather enjoyed it. Duration, relatively poor selection of items for everyone and wasted potential are perhaps the only downsides. As far as takeovers go, this one is by no means the worst.
Frozen Fever Party 2016 (August 18 – September 28)
Wow, we really get little to no break from takeovers this year do we?! For the third time, Frozen will be hitting the island again. ‘Why another takeover?’ you may ask? Think about it, the summer break will surely spark an increase in players due to the lack of school – therefore it’s a perfect time to offload some nice film advertisements in the form of takeovers!
Megg insists players request this party. Whilst I have no doubts a significant percentage of players adore the film and can’t wait to see the return of Elsa, Olaf and all the others, I do feel that the majority are quite frankly sick of this franchise and haven’t seen a positive response to its’ return on the island.
It’s obvious at this point that the team remains fully focused on CP Re:Mix (Project Super Secret) at this point. The lack of 2D artists explains the continuous recycling of parties and below-average new ones (and also the sheer lack of new items lately). I feel PSS remains a massive hindrance on the game – one in which is become so evident that the games content is severely lacking.
Will PSS be worth it? I hope so. I also believe so. My fundamental complain with this is how long it’s taking for the product to roll out. Many questions remain unanswered. When will the beta launch? Will it be mobile exclusive? When can we actually expect the official launch to be?
Spike Hike is evidently to busy using his profile for political propaganda to answer any of our questions, and Megg is obviously under strict rules of what she can and cannot say. In my opinion, it was announced far too soon. It was announced as a way of keeping players interested and justifying the lack of top quality content we’d come to expect from the game. It honestly feels like the team themselves cannot answer most of our questions – do they even know how everything will work out themselves? Who knows.
Patience is key at this point. Let’s hope PSS isn’t a busted lock.
Until next time..
After a very quiet month of June from everyone’s favourite winter wonderland virtual world, many including myself were excited to see what the team had been working on for July’s party. We knew it would be a takeover, focusing on the recently released Inside Out film by Disney Pixar. Add to this the inclusion of a popular CP original mascot and a fairly solid storyline and we have what looks, on paper, to be a major party of 2015. So, let’s see how it stacked up..
Poor old Rockhopper had lost his memories, meaning Gary had to once again build a machine (the Minderizer 3000) that would save the day (with our help of course!). How did he lose memories I hear you ask? By eating cursed cheese from a dodgy island, of course! Entering Rockhopper’s mind and completing tasks for each of his emotions (inspired by those from the film) in order to recover his memories is certainly hard work. Or was it? If anything, it seemed a little too easy. But more on that later.
To recover the beloved Captain’s memories, players had to first venture inside Rockhopper’s mind – which was luckily accessible from the Dock (the only decorated room on the island..). Once inside, each of the emotions would provide players with tasks to complete, all of which were remarkably similar – leaving a bad taste of repetition on the beaks of many penguins. The typical ‘go to X room and find X’ applies here. Whilst more challenging than the infamous Frozen party’s tedious snowflake collecting task, finding the different memory ‘orbs’ was easy for most. Once found, players had to then complete an ‘Ice Jam’ style game which again, provided very very little satisfaction in terms of challenging the player’s mind (ha, mind).
Overall, this party had us completing the same tasks for each of the 5 emotions (Joy, Sadness, Anger, Disgust and Fear). As you can expect, this got tiresome. Very quickly. Whilst many may have enjoyed something different from the usual ‘come back tomorrow for another item!’ task, if you will, I personally found it underwhelming. The added dialogue from each of the emotions also seemed slightly cheesy, though I understand why it was done.
Plenty of items inspired by the film. Who’d of guessed? The usual suspects appear here once again. Wigs, dresses, other outfits and a selection of hand items for non-members. Whilst none were particularly bad, none are either memorable either. The only reason anyone will recognise where they came from when searching through a plethora of pages within their inventory will be because of the characters in the film – not the memory of a truly enjoyable party. I realise I’ve said it before, but I dislike wigs and clothes in which make penguin’s appear too human (the uncanny valley, anyone?). Hair on penguins just looks odd..
Personally, I would’ve liked to receive each of the emotions’ hats they were wearing (basically the same as Rockhopper’s but the Puffle had the same expression as that of each emotion). It was a party about Rockhopper, after all. The Captain did of course give us some ‘booty’, a small collection of Member-only items that had all been seen at previous parties. Yay!
Rockhopper, obviously! Well, kind of. Not really? He was sat at the Dock for the duration of the party. Gary did waddle around the island, however. No new backgrounds though.
After last month’s Festival of Snow came without much warning, you’d expect a party as hyped as this one had decorations that even the Halloween parties would envy, right? Wrong! As stated previously, the Dock was the only decorated room on the island. Rockhopper’s mind was another, consisting of 7 decorated rooms (Headquarters, Dream Productions, Food Island, Imaginationland, Loot Island and the Subconscious). Each room sure looked rather pretty, but offered very little in terms of interactivity which is a huge shame. I also found that the Orbs didn’t necessarily fit in with each room. An anger-based orb in Loot Island? Why not Joy? Whyyy?
Little decoration is never fun. Never. The rooms in which are decorated are slightly above average at best, certainly not inspiring or anything too mind-blowing (ha, there it is again).
Here’s a new one I bet none of y’all were expecting. What do I mean? Well, when we got to see memory flashbacks that would correlate to each emotion, one stood out as being almost insulting to us older players. When completing Joy’s task, we are shown Rockhopper first discovering Yarr. However, Rockhopper is wearing his current selection of items – including his pirates jacket in which he didn’t wear back in 2006. Most wouldn’t of noticed this, but I found it annoying.
Okay, so CP had a month off. To produce this?! This seemed like an overblown mini-party as opposed to one that was as overhyped as this was. I personally much preferred last month’s Festival of Snow – featuring island-wide decorations, memorable items and player interactivity (players designed the ice sculptures..). This party seemed a little…rushed. Sure, there was a storyline, but it was too farfetched – a huge statement considering the context of the game. CP also managed to avoid returning the Migrator once again. The build-up notes sent by Rockhopper (available to read via the CP Times weeks before the party started) didn’t do the party any justice either. Sure, it provided context and a seemingly decent storyline, but it turned out to be a huge letdown – at least for me.
Give me an old fashioned Rockhopper visit, featuring Yarr and the Migrator over this any day. Who knows when we’ll next see our favourite penguin pirate. For now however, we turn our attentions to August’s party – the Fashion Festival. Let’s hope it’s not as gender-biased as it sounds.
Now, where’s that cursed cheese? I need to erase a certain film-inspired party from my own memory..
Random CP Fact #46: August 2015’s Penguin Style catalogue is the biggest ever. Featuring a plethora of old and new items, for Members and Non-Members.
Until next time, Waddle on!
Ah CP’s tagline. Whilst much of our beloved island has changed over the years, it has always remained the same. Until now that is. This week, the tagline was changed – something in which wasn’t mentioned officially or even acknowledged by any of the CP team. It was of course up to us players to discover this for ourselves. So, what is the new one you ask? Surely it incorporates waddling…or penguins…or even Puffles…friends? No.
Disney’s #1 Virtual World for Kids
Yes, that is genuinely the new tagline. Whilst not necessarily a game changer, it has a significant factor upon the future direction of the game. CP has always prided itself on originality – something in which has decreased somewhat in recent years. Don’t get me wrong, much of what CP does today has at least a decent amount of originality, but the incorporation of sponsored parties and characters that are blatantly heavily based off of real or fictional characters whom already exist (Merry Walrus, anyone?) doesn’t quite have the originality factor that Herbert P Bear and the PSA possessed.
Waddle around and meet new friends was something in which was unique to CP. No other virtual world could’ve had the same one due to the game being focused around penguins. Other virtual worlds had foxes, bin creatures and other animals, but none were penguins. The tagline defined the objective of the game – to explore and make friends. The new one is the exact opposite. It’s unoriginal and tells the viewer nothing about the website. It’s a simple marketing gimmick in which emphasises Disney’s greed as a company. Do they genuinely believe more players will sign up due to it being Disney’s #1 virtual world – for kids – which they didn’t create nor care about for anything other than money generating?
The problem with Disney..
Disney was formerly a great company. Walt Disney produced original and inspiring animations in which entertained generations of people – and still continues to do so today, and stands tall amongst the more visually-appealing 3D animations Pixar and Dreamworks are creating. Why? Originality. Sure, modern animations like Frozen are original and thus exceptionally popular, but Disney maintains that quality standard of storytelling which didn’t require spectacular visual effects in order to grab its’ audience.
Disney in modern day is what you’d expect of any business – to obtain as much money as possible. Thus, they buy a ridiculous amount of companies, some of which aren’t necessarily related to their past work. Disney’s purchase of Marvel still seems odd, but let’s not go too off-topic here. Disney’s purchase of Club Penguin was due to its’ incredible success during its’ youth. Disney saw an opportunity and seized it; possibly knowing other companies such as Sony were interested. Did it benefit CP? Sure, it gave them the funding they needed to survive, but the cost of working with Disney isn’t always positive. A quote from Billybob (after Disney purchased CP) stated that not much would change regarding the game, unless it was for the better. This was poor wording as it seems he was already making excuses. Nothing will change unless for the better? Translates to praise our decision and Disney regardless of the outcome. Anyway, that’s enough Disney-hating for now (not that I hate Disney of course).
The problem with CP and Disney..
With Disney owning CP, the cyber winter wonderland has the opportunity to incorporate Disney-owned characters into their game – whether a penguin-esque version or not. CP has this right. It’s safe to say they’ve taken advantage of this due to the amount of sponsored parties over the recent years. These parties generate a lot of income and website traffic for CP, so don’t expect them anytime soon. The major issue however is that many players don’t want sponsored parties – and CP knows it.
The team claim they listen to feedback, and this was certainly true as the game was still new. Recently, CP listens to whichever ideas will be most beneficial to them financially. An ‘Old CP’ style party has been wanted by so many for several years. Whether its’ based like a history museum or a virtual reality system, that doesn’t matter. Players simply want to re-visit their past and in some cases, their childhood. It would even be worth it for new players to learn about the history of the game. Instead, we see Teen Beach Movie and Shake it Up based parties finding themselves on the island. Are they honestly trying to say more fans requested a Teen Beach Movie party than an Old CP party? I think not.
Listening to feedback is crucial. It always has been and always will be. If not listened to properly, your product and/or company will suffer the consequences. CP is lucky as they have Disney to fund any issues. If CP was still owned by New Horizons Interactive, the decline in website traffic over the years would’ve surely damaged the company – badly.
The problem with the tagline..
Unoriginal. Uninspiring. Boring. Marketing gimmick. I’m sure what exactly it’s trying to prove. Disney don’t actually own any other virtual worlds, not since the death of ToonTown. There’s also the “for kids” part, they don’t own any other virtual worlds for kids, teens, adults, anything. Why state such an odd fact? It’s like me saying “Jimbobson.com, Jim’s #1 website” when it’s the only one I continuously update.
Why not incorporate something unique about CP? Is the fact that it’s owned by Disney enough reason for the tagline to include such a fact? “The #1 virtual world for kids” would’ve been much better – but of course that’s a high statement for a game in which doesn’t quite compare against how it was 7 years ago. Disney appears to be similar to a dictator. They insist on everything CP to state “Disney”. Everyone knows Disney owns CP – it’s blatantly obvious from the logo. But having to state it in the tagline again appears like a cheap marketing gimmick that is unlikely to bring that many, if any, new players.
First there was the sponsored parties, then CP staff members couldn’t reply to fans on Twitter, now the new tagline. It seems Disney is becoming much more strict with everyone’s favourite penguin world, and that certainly isn’t a good thing..
Random CP Fact #39: Despite always been a fan-made rumour, there are hints that Card Jitsu Shadow is genuine. A power card featuring a shadow Ninja exists, and even Spike Hike has hinted that it will become a reality in the future.
Until next time, Waddle on!
Happy New Year Penguins!
2015 is officially here, and what better way to celebrate the change of a single digit than criticising CP’s efforts once more. The full 2014 review will be posted shortly, as for now though the focus is on December – the festive season that would once mean a Holiday Party would embrace the island with its’ festive mittens. 2014 however, brought something new to the board. This time, we instead had a Merry Walrus Party – an original attempt to create a multicultural holiday with unique traditions. But was this just a Christmas party with a gimmicky name, or a grand event that will excite for years to come? Let’s find out!
Focused upon the original character of Merry Walrus – a walrus whom is so heavily based on Santa Claus that even the “Ho Ho Ho!” catchphrase remains unchanged, the party hopes to celebrate a variety of traditions in order to avoid isolating any players of different religions and beliefs. Aunt Arctic (surprisingly!) discovered a book in which told the festive beasts’ tale and decided to make other penguins aware of his existence. Thus, Merry Walrus eventually comes to the island, bringing Coins for Change with him in hope to spread some festive joy around the island.
It’s by no means a complex plot, nor does it really explain where he’s been all these years. There was also no indication of why penguins chose to celebrate this event instead of Christmas/other holidays. 2014 has seemed completely distant from other years as each party, even if it shares the same name, seemed completely different to previous versions. See Music Jam for more details.
I’d love to see Herbert introduce himself like in the animated special. He didn’t feature at all which was annoying. Him and Merry Walrus could’ve had an epic face-off! Or, perhaps Herbert could’ve captured Merry Walrus and instead posed as him in order to ruin the holiday. Instead, he simply sits forgotten in his lair – wherever that may be.
Regardless, the plot was fairly weak. Did it need a complex plot? Not really, but it would’ve been nice to hear more of the origin of Merry Walrus and why he’s basically Santa in disguise. How did he obtain these magical powers? How did he find the Blue Crystal Puffles? There’s many gaps in the plot which is a little disappointing – but to be expected with the team’s recent efforts.
Like with most modern events, the Merry Walrus Party featured a series of daily quests. Unlike those of the Halloween party which were unarguably more challenging that those of the Frozen Party – the quests were straightforward and didn’t really require much skill or thought. Sure, some were quite fun to figure out – but the fun lasted a matter of seconds rather than minutes. For each quest completed, 500 coins would be donated to Coins for Change in the player’s name. It seems a little cheap to do it this way as penguin’s are not donating by choice. Instead, they are simply trying to obtain the items and the exclusive Puffle.
One area in which the quests did shine was variety. Sure, it wasn’t PSA-standard variety but it wasn’t complete repitition like the Frozen & Pirate parties. Let’s just hope CP spends more time focusing on the quests this year – otherwise even the younger players will begin to notice that boredom replaces excitement when experiencing new parties.
The Christmas/Holiday parties have always been nicely decorated. Whether it be the simple decorations of the original in 2005 or the sophistication of more recent versions, these parties have always had top-notch artwork. Even the PSA HQ and EPF Command Room were decorated for such parties – something in which didn’t occur at any other point within the year. This defines how significant the holiday-themed parties are and always have been.
With a new name comes new decorations – you’d be forgiven for thinking this. Though we did get plenty of new artwork – including the original Merry Walrus float – some rooms were simply recycled from previous versions (namely the Town). Fewer rooms were decorated, but this was to be expected. There was no decorated Ski Lodge, Dojo Courtyard or even Iceberg. What perhaps surprised everyone though was the absence of an evening sky. Instead, the same-old everyday sky was used. Though it doesn’t sound like a party destroying factor, it certainly removed the atmospheric elements that a change in sky has upon the island. Think of how the past Holiday parties, this years Music Jam and every Halloween since 2007 does this successfully (yes, the Music Jam did something successfully!).
Even the Forest, one of the better rooms thanks to its’ huge tree, didn’t compare to that of the Forest in 2009 in which featured a much bigger tree. There was no room in which I thought beat any previous attempt. This is especially disappointing considering that each version of a party – particularly a major annual event – should be an evolution of – not a reduction of – the previous version. It’s like Apple removing the Retina display from the next iDevice. It’s ridiculous.
Here’s a new category for y’all. Since this party is nor a takeover nor a usual Holiday party, I thought it’d be a good idea to discuss how the Merry Walrus party, a party in which hoped to be original by creating a new look on the festive season, tackled such a challenge. I always found that the Holiday parties were particularly guilty of not including enough religious variety. It seemed to simply be a Christmas party under another name. Heck, even the 2006 Christmas party had a reference to Hannukah, a Jewish holiday. CP simply renamed the party in an attempt to seem more multicultural, but the actual content was still completely Christmas-based.
The Merry Walrus party had a unique opportunity to incorporate new and unique traditions in which penguins would celebrate. It didn’t have to relate to any religion at all, but instead we once again got a Christmas party under a new name. Merry Walrus himself was basically Santa Claus – there’s no denying it. They even gave him a sleigh and reindeer in the form of Blue Crystal Puffles. In the mascot department, CP had just created a blatant Santa Claus clone whom lacks any creativity or originality. He even delivers presents in the same method.
Sure, some traditions were unique, such as throwing food around. Decorating a tree with ornaments however, is not an original idea. To say this was meant to be a new party doesn’t collaborate with the content. If a room can be recycled for a new, supposedly unrelated party, how can it be considered new? Ultimately, the Merry Walrus party was a Christmas party with very limited creativity.
Items lately have seemed to also lack creativity. They all seem to be based on fashion in reality, as opposed to the zany, fun items of the past. Sure, we get numerous Puffle Costumes, but these are simply re-coloured versions of older items. And wow, do we get a lot of those nowadays. This month’s festive fashion was inspired by Merry Walrus’ own wardrobe, with all items released at the party featuring the colours blue and white. All the non-members out there got a nice treat in the form of an all-head item lineup, something that plagued the 2011-2013 years.
Yep, another party in which featured a limited-edition rare Puffle. Obviously a Members exclusive, the Blue Crystal Puffle was one of the better ones released this year. It wasn’t a creepy Puffle Creature, but it did seem like a Blue and White Puffle’s offspring. It inherited the colour blue, with the strong ice powers of the White Puffle. Regardless, I’d say its’ my second favourite of the year – with the first being the Ghost Puffle. One area I was less happy with was how powerful and mystic this Puffles are supposed to be – yet Merry Walrus is happy giving random penguins several of them. He sure trusts us penguins!
I don’t see the Puffle epidemic slowing anytime soon. I doubt any will feature in the Star Wars takeover, but I could be wrong. With updates to Puffle Wild and possibly yet another Puffle Party this year, we can expect to see a plethora of new ones. We do know one thing about each one however – they will all be for Members.
Coins for Change
What started as an amazing charity-event that inspired players and the rest of the world alike, has since declined in popularity so much so that the goal almost wasn’t reached this time around. Old staff members such as Rsnail actually logged in to encourage users to donate – that’s how few people were actually donating by choice. Add to this the fact that each completed quest donated 500 coins to the charity, combined with how each Penguin Styles catalogue purchase went towards the total – and the event should’ve been the biggest success to date.
Instead, we struggled to make the target. Disappointing by any standards, CP noticed this before releasing the party and thus attempted to incorporate cheap and easy methods to reach each milestone. Even with this, it wasn’t enough. Sure, the goal was eventually reached – but it has never taken that long. Especially considering the 2 weeks-duration. This effectively shows how CP is declining in terms of players and indeed quality.
Overall, the Merry Walrus party did disappoint. It lacked the decorations of the previous versions, and the influence Christmas had upon the party completely destroyed its’ attempt at being original. It wasn’t the worst party this year (we all know what party gets that award), but I’d of much preferred Rockhopper and his usual traditions instead. Sure, it was definitely time for a change, but I doubt anyone would agree that Merry Walrus was the change everyone wanted. I hope (and expect) next years to be much much bigger, and to show how the residents of Club Penguin would really celebrate the holiday season – as opposed to a poor attempt at a Christmas-clone. To conclude, a Christmas party by any other name isn’t necessarily as sweet. All in all, a disappointing end to a very disappointing year.
Random CP Fact #35: There are currently only two known walruses on Club Penguin. These are Merry Walrus and Tusk, Sensei’s childhood best friend. Interestingly, both seem to be polar opposites (no pun intended).
Until next time, Waddle on!